====== [hemmerling] Game Development ======
Related pages:
*[[competitions.html|Competitions]].
*[[coregames.html|CORE ( COREGAMES ) 1/3]].
*[[coregames02.html|CORE ( COREGAMES ) 2/2 - CORE Application Development]].
*[[coregames03.html|CORE ( COREGAMES ) 3/3 - CORE Apps]].
*[[go.html|Playing the "Go" Game according to the "Go Principles" - A Template for modern Management]].
*[[gaijin.html|Computer Games by "Gaijin" 1/5 - The F2P MMO Game "War Thunder" & other Computer Games]].
*[[gaijin02.html|Computer Games by "Gaijin" 2/5 - Crew Presets for the F2P Game "War Thunder"]].
*[[gaijin03.html|Computer Games by "Gaijin" 3/5 - WarThunder CDK]].
*[[gaijin04.html|Computer Games by "Gaijin" 4/5 - Crew Presets for the F2P Game "War Thunder"]].
*[[gaijin05.html|Computer Games by "Gaijin" 5/5 - Video Tutorial "War Thunder - CDK: Mission Editor"]].
*[[hackathon.html|Hackathons / Hackfests / Codefests / Programming Marathons - Developer Contests & Developer Challenges]].
*[[luagames.html|Game Engines and Games with Lua as Scripting Language]].
*[[gameengine.html|Game Engines]].
*[[games.html|Games]].
*[[godot.html|Godot Engine]].
*[[luaapplications.html|Lua Applications and Applications with Lua as Scripting Language]].
*[[virtualworld.html|The Virtual World]].
*[[unity3d.html|Unity ( Unity 3D )]].
===== Important Game Development Documents =====
==== Documents ====
-Vision Document.
*Guiding Light.
*1-2 pages.
*Created in an early project phase.
*Mission Statement.
*"Maybe" is allowed :-).
*Paint a picture with words :-).
-High Level Concept.
*The interlocking ( German: "Verzahnung" ) between and the amount of contents ( scope ).
*Mission statement.
*Platforms.
*Game Setting - In which "world" does the game take place?
*Central Gameplay Mechanics.
*Control / UI.
*Story Synopsis.
*Concept Art.
*Audio Concept.
*Maybe a prototype.
-Game Design Document ( GDD ) / Detailed Game Design Concept.
*Goal of a good GDD:
*Shared Vision and focus ( to keep everyone on the same page & get up-to-speed )..
*Base for the project plan ( once it's built, set the deadlines ).
*Urge you to rethink of detail questions ( think it through, it's fast and cheap ).
*Makes visible future dependancies and conflicts ( visibility is key ).
*Target audience:
*Design team.
*Software developers.
*Producer.
*Quality assurance.
*Contents of the GDD:
*A complete description of the game project ( how many game levels,..)
*The amout of your prototype.
*The contents of your Vertical Slice.
*The features of your game.
*A concrete description of all game elements.
*How to design a good GDD? Requirements:
*Short.
*Up-to-date.
*Relevant.
*Structured ( Example: Clear structured language, bullet lists prefered ).
*Link redundant informations, don´t repeat yourself.
*For checking off. Programmers like that.
*Separate story from game mechanics ( Example: Level-up of a character ).
*Define project phases. Example:
-Phase #1.
-Phase #2.
-Nice to have.
-Year,right.
*Contents
*...
*Audio Concept
*Music.
*Sound.
*Music and sound-systems.
*Formats.
*Prototypes.
*Answer concrete questions.
*Might be base for further development, but this ist not a must ( throw-away prototypes ).
*Might be "analog".
-Technical Design Document.
*Straightforward, clear.
*Game engine.
*Tools.
*Specifications if necessary ( graphics quality ).
==== Literature ====
*Book [[http://www.amazon.de/exec/obidos/ASIN/1449688098/hemmerling-21|Heather Maxwell Chandler "Game Production Handbook"]].
==== Resources ====
*Online event "SkillTree" with the topic "Zentrale Bausteine für einen erfolgreichen Antrag zur Gamesförderung" ( "Central components for a successful application for game sponsorship" ) by Steffen Rühl, [[http://www.xing.com/profile/Steffen_Ruehl2|Steffen Rühl]], [[https://www.linkedin.com/in/steffen-r%C3%BChl-8881713/|LinkedIn "Steffen Rühl"]] and [[http://www.nordmedia.de/|nordmedia GmbH]], 2021-03-31.
*Damion Schubert
*[[http://www.gdcvault.com/play/581/Writing-Great-Design|GDCVault, Damion Schubert of Bioware Austin "Writing Great Design Documents"]] - Audio track.
*[[http://archive.org/details/GDC2007Schubert|Archive.org "GDC 2007: Damion Schubert - "Writing Great Design Documents"]].
*[[http://www.zenofdesign.com/wp-content/uploads/2014/12/Writing_Design_Docs_2008.pdf|ZenOfDesign, Damion Schubert of Bioware Austin "Writing Great Design Documents"]] - Slides.
*[[http://www.theseus.fi/bitstream/handle/10024/101088/Haltsonen_Jukka.pdf|Jukka Haltsonen "Guide to writing a game design document"]] ( PDF ).
===== Marketing for Game Developers =====
==== Social Media Strategy & Contents ( Twitter, Hashtags, ... ) ====
*Development updates.
*Direct feedback ( Likes / Retweets and comments ).
*Pre-planning of posts, equipped with suitable hashtags:
*Platform: #Steam, #NintendoSwitch, #PS4.
*Genre:
*#shmup, #shootermup, #arcade, #retro.
*Use proper international notation ( by Internet research ).
*Engine: #madewithunreal, #unity3d
*Special days of the week and repeated occasions: #screenshotsaturday, #throwbackthursday.
*Payed influencers :-(.
*[[http://www.indieboost.com/|Catapult]] ( indieboost.com ) - "On demand video game influencer marketing".
==== Animated GIFs for Social Media Marketing ( Twitter GIFs ) ====
*Why GIFs?
*Short videos:
*Are better than screenshots. It is more likely that users will share it.
*Provides a better first impression of the game / gameplay.
*How to create an animated GIF?
*Do a video recording with interesting game scenes ( e.g. with Bandicam ).
*It is ok to cut 2-3 game scenes to one video.
*Convert the final video to GIF, e.g. by [[http://www.ezgif.com/|ezGIF]].
*Where to publish?
*Maximal filesize for Twitter: 15 MB.
*[[http://www.gyazo.com/|Gyazo]]- "Share screen captures instantly. Take screenshots, GIFS, and replays that are ready to share. Save what's on your screen without missing a moment".
==== Press Kit ====
*[[http://www.dopresskit.com/|presskit()]] ( pronounced "do presskit" ) - "Spend time making games, not press".
*What should be provided?
-Description.
-Screenshots.
-Videos ( trailer, gameplay ).
-Logos.
-Team infos.
-Product infos ( release, price, ... ).
===== Events, Fairs, Conferences, Communities =====
==== Serious Games Conference ====
*[[http://www.nordmedia.de/seriousgames|Nordmedia "Serious Games Conference"]], [[http://web.archive.org/web/2020*/http://www.seriousgamesconference.de/|Archive.org "seriousgamesconference.de"]].
*[[http://www.nordmedia.de/pages/veranstaltungen/serious_games_conference/|Nordmedia "Serious Games Conference 2018"]].
*[[http://www.nordmedia.de/suche/index.html|Nordmedia "Suche"]] - Search for "Serious Games Conference" :-) => Serious Games Conference 2011-2018.
*[[http://www.game.de/events-koops/serious-games-conference/|Game.de "Serious Games Conference"]].
==== Events & Organisations ====
*[[http://www.igda.org/|International Game Developers Association ( IGDA )]].
*[[http://www.game.de/|game – Verband der deutschen Games-Branche e.V.]].
*[[http://de.wikipedia.org/wiki/Games_Convention|DE.Wikipedia "Gamescom"]], Köln ( 2009 - ).
*[[http://www.gamescom.de/|Gamescom]].
*[[http://www.tiktok.com/@gamescom.global|Tiktok "gamescom.global"]].
*[[http://www.facebook.com/gamescom.cologne|Facebook "gamescom, @gamescom.cologne"]].
*[[http://www.instagram.com/gamescom/|Instagram "gamescom"]].
*[[http://www.instagram.com/gamescomcamp/|Instagram "gamescomCamp"]].
*[[http://www.twitter.com/gamescom|Twitter "gamescom"]].
*[[http://www.discord.gg/gamescom|Discord "gamescom"]].
*[[http://now.gamescom.global/epix|Gamescom Now "Gamescom EPIX"]].
*[[http://linktr.ee/gamescomcamp|linktree "@gamescomcamp"]].
*The online event [[http://now.gamescom.de/|Gamescom Now]].
*2020:
*[[http://www.youtube.com/watch?v=1xmuwW9IpJ0|YouTube "Gamescom: Opening Night Live 2020 (Live, Thursday August 27 - 8 PM CEST / 2 PM ET / 11 AM PT)"]].
*Event [[http://www.nordmedia.de/pages/veranstaltungen/fireabend/subpages/fireabend_am_27__august_2020_in_hannover/index.html|Nordmedia "FIREABEND am 27. August 2020 in Hannover. Screening der 'gamescom: opening night live'"]], 2020-08-27.
*2021:
*2021-08-23 - 2021-08-27 devcom.
*2021-08-25 - 2021-08-27 gamecom.
*[[http://de.wikipedia.org/wiki/Games_Convention|DE.Wikipedia "Games Convention"]], Leipzig ( 2002 - 2008 ).
*[[http://www.nordmedia.de/|nordmedia GmbH]].
*The series of conferences [[http://www.seriousgamesconference.de/|Serious Games Conference]] in Hannover.
*The online workshop [[http://www.eventbrite.de/e/workshop-zur-computerspieleforderung-des-bundes-tickets-120232792519|Eventbrite "Workshop zur Computerspieleförderung des Bundes"]], 2020-09-17.
*Meetup.
*[[http://www.meetup.com/topics/gamedev/|Meetup - List of "Game Development" Groups]].
*[[http://www.meetup.com/Hannover-Unity-Meetup/|Meetup "Hannover Game Development Meetup"]].
*This meetup group has its own DISCORD Server [[http://bit.ly/GameDevHannover|DISCORD "GameDevHannover"]]:-).
*[[http://www.meetup.com/Hannover-Unity-Meetup/events/276168190/|Hannover Game Development Meetup "Mein Indie-Spiel im Live-Stream"]], 2021-03-21.
*[[https://www.meetup.com/Hannover-Unity-Meetup/events/279068987/|Hannover Game Development Meetup "Empowering Game Development - Richtige Tools, um dein Spiel besser zu machen"]], 2021-07-13 with Melina Birkner, Sven Paulse of [[http://www.4players.io/|4Players 4Players GmbH]],
*The virtual event [[http://www.playfestival.de/|Playfestival "PLAY20 - Creative Gaming Festival"]] in Hamburg, 2020-11-04 - 2020-11-08.
*The free virtual event for computer game developers [[http://www.accelevents.com/e/BreakpointbyBacktrace|Accelevents "Breakpoint by Backtrace. Debugging. Performance. Stability"]], 2021-02-24 - 2021-02-25.
*[[http://www.accelevents.com/e/BreakpointbyBacktrace/portal|Accelevents "Breakpoint by Backtrace. Debugging. Performance. Stability" - Portal]].
*[[http://globalgamejam.org/|Global Game Jam]].
*[[http://www.globalgamejam.org/jammer-resources|Global Game Jam "Jammer Resources"]]#.
*[[http://docs.google.com/document/d/1qQf5zjvJHEB40xYhTiFo9GzNYUBt8iAw8vzPu2Oy354/edit|Ciro Continisio (GGJ Rome) "Resources for Jammers"]].
*[[http://www.dropbox.com/sh/0ftn7r1inf7n1yc/AAByvLsh9-QuW-Xt2e4iQLCXa?dl=0|DropBox "ICGJ2019 Assets for Game Makers"]].
*[[http://www.pixelprospector.com/|PixelProspektor - The Indie Goldmine]].
*[[http://web.archive.org/web/*/http://www.pixelprospector.com/indie-resources|Archive.org "PixelProspektor - Indie Resources"]].
*[[http://game-development.zeef.com/david.arcila|ZEEF "Game Development by David Arcila"]] - "SHUT DOWN" :-(.
*[[http://web.archive.org/web/2019*/http://game-development.zeef.com/david.arcila|Archive.org "ZEEF - Game Development by David Arcila"]] ( - 2019-09-20 ).
*[[http://www.gameaccessibilityguidelines.com/|Game accessibility guidelines. A straightforward reference for inclusive game design]].
*[[http://www.globalgamejam.org/jam-dashboard|Global Game Jam "Jam Dashboard"]].
*[[http://globalgamejam.org/users/hemmerling|Global Game Jam "Rolf Hemmerling"]].
*[[http://www.facebook.com/GlobalGameJam|Facebook Page "Global Game Jam"]].
*[[http://www.facebook.com/groups/globalgamejam/|Facebook Group "Global Game Jam"]].
*[[http://www.twitter.com/globalgamejam|Twitter "GlobalGameJam, @globalgamejam"]].
*2021-01-29 - 2021-01-31.
*[[http://www.globalgamejam.org/2021|Global Game Jam Online 2021]].
*[[http://www.youtube.com/watch?v=fL6HMs9frgw|Youtube "GGJ Online (2021) Keynote and Theme Reveal Video"]] - Topic "Lost and Found".
*[[http://www.vimeo.com/event/651875/videos/506118411/7b360e8aa5|Vimeo "Global Game Jam Niedersachsen"]].
*[[http://www.globalgamejam.org/2021/jam-sites/hannover-meetup|Global Game Jam Online 2021 "GGJ Niedersachsen"]].
*[[http://www.globalgamejam.org/2021/games/lost-found-9|Global Game Jam Online 2021 "Hemmerling's Lost + Found"]].
*[[http://www.mixup.world/join/ggj|Mixup "Global Game Jam"]], 2021 - "This is an early preview of MixUp and it currently works best with Google Chrome. Support for more browsers is coming soon". It makes use of WebGL2, so you need a PC with OpenGL2 graphics card ( so no legacy business PC with Win10Pro - with Windows standard graphics drivers, which just support OpenGL1 - ).
*[[http://www.twitch.tv/tueddeldraht|Twitch "Tueddeldraht ( Global Game Jam '21 - Spiele aus Niedersachsen )"]]. Commands "!ggj", "!ggjrate", you can´t post URLs on the chat channel.
*My contribution:
*My contribution [[http://globalgamejam.org/2021/games/hemmerlings-concentration-7|Global Game Jam Online 2021 "Hemmerling's Concentration"]].
*[[http://www.coregames.com/games/bcfb76/hemmerlingconcentration|Core Games "hemmerling_concentration"]].
*[[http://www.github.com/hemmerling/core-concentration/|GitHub "hemmerling/core-concentration"]].
*2020-01-31 - 2020-02-02.
*[[http://globalgamejam.org/2020/diversifiers|Global Game Jam "GGJ20 Diversifiers"]].
*[[http://globalgamejam.org/2020/jam-sites/sae-institute-hannover|Global Game Jam 2020 "SAE Institute Hannover"]], 2020.
*My contribution [[http://globalgamejam.org/2020/games/bicyclerepair-5y|Global Game Jam 2020, Game "BicycleRepair"]].
*[[http://www.globalgamejam.org/|Global Game Jam]], .
*[[http://www.nordmedia.de/pages/apits_lab/aktuelles/subpages/niedersachsen_nimmt_am_global_game_jam_teil/|nordmedia GmbH "Niedersachsen nimmt am Global Game Jam teil"]] - "Das [[http://www.nordmedia.de/pages/apits_lab/angebote/subpages/hackathon-_und_game_jam-foerderung/index.html|APITs Lab]] unterstützt die Veranstaltungen".
*[[http://www.sae.edu/deu/de/hannover-global-game-jam-2020|SAE Institute "Hannover: Global Game Jam 2020"]], 2020-01-31, 17:00 - 2020-02-02, 17:00.
*2016-01-29 - 2016-01-31.
*[[http://globalgamejam.org/2016/jam-sites/ggj-hannover|Global Game Jam - Hannover 2016]].
*2015.
*[[http://www.nordmedia.de/pages/veranstaltungen/corporate_media_forum/|Nordmedia GmbH "Corporate Media Forum"]], 2015-06-18.
*2014-01-23 - 2014-01-25.
*[[http://www.globalgamejam.org/2014/jam-sites/innogames-ggj-2014|Global Game Jam 2014 "InnoGames GGJ 2014"]] - "Who Can Participate: Only InnoGames employees".
*[[http://www.globalgamejam.org/2014/jam-sites/sae-institute-hamburg|Global Game Jam 2014 "SAE Institute Hamburg"]] - "Who Can Participate: SAE Hamburg Students only".
*[[http://www.globalgamejam.org/2014/jam-sites/university-bremen|Global Game Jam "University of Bremen"]] - "Who Can Participate: Anyone".
*[[http://www.4players.io/|4Players 4Players GmbH, maraquard group]], Hamburg - "For Publishers. For Developers. For Gamers".
*Staff members:
*Melina Birkner, [[http://www.xing.com/profile/Melina_Birkner/|XING "Melina Birkner"]], [[http://www.linkedin.com/in/melina-b-70baa1133/|LinkedIn "Melina Birkner"]], Partner Manager.
*[[http://www.marquardgroup.com/|Marquard Media Group AG]], [[http://de.wikipedia.org/wiki/Marquard_Media_Gruppe|DE.Wikipedia "Marquard Media Gruppe"]].
*[[http://www.4players.de/|4Players - Das Spielemagazin]].
*[[http://www.4netplayers.com/|4Netplayers "Gameserver und TeamSpeak 3 Server mieten"]].
*[[http://www.discord.com/invite/zCT22RX8nw|DISCORD "4Players GmbH"]].
*[[http://www.indiehub.de/|INDIE Hub]] ( by INDIE Hub UG (haftungsbeschränkt) i.G. ) - "We strive to create a community of indie developers and support them in connecting and collaborating with each other. To achieve this, we created a variety of opportunities".
*Online event [[http://www.indiecampus.de/|NDIE Hub UG "Indie Campus - Retention & Monetisation Summit"]], 2021-09-14 -2021-09-15.
*[[http://www.4players.io/4p-biz/4players-and-indie-hub-present-indie-campus-cologne/|4Players GmbH "4Players and Indie Hub present “Indie Campus – Cologne"]].
*[[http://agora.atypiclabs.com/#/event/indiecampus|Agora by Atypic Labs - Indie Campus]] - "Please join from your Chrome browser".
*[[http://www.twitch.tv/indie_hub|Twitch "INDIE_Hub. Indie Campus – Cologne"]].
*[[http://www.youtube.com/channel/UCtLdjEEI6aGcpjcVqbjnLrQ|YouTube "Indie Hub UG"]].
*[[http://gmtk.itch.io/|GMTK Game Jam]].
*Online events:
-[[http://www.itch.io/jam/gmtk-jam|Game Maker's Toolkit Jam]], 2017.
-[[http://www.itch.io/jam/gmtk-2018|Game Maker's Toolkit Jam 2018]].
-[[http://www.itch.io/jam/gmtk-2019|GMTK Game Jam 2019]].
-[[http://www.itch.io/jam/gmtk-2020|GMTK Game Jam 2020]].
-[[http://www.itch.io/jam/gmtk-2021|itcho.io "GMTK Game Jam 2021"]].
*[[http://www.twitter.com/hashtag/gmtkjam|Twitter "#gmtkjam"]].
*[[http://en.wikipedia.org/wiki/Game_Maker%27s_Toolkit|EN.Wikipedia "Game Maker's Toolkit"]].
*[[http://www.gdsession.com/|Game Developers Session]], Czech Republic.
-Virtual conference [[http://www.gdsession.com/2021/|Game Developers Session 2021]], 2021-11-19 - 2021-11-20 - "We will be streaming whole event".
-Virtual conference [[http://www.gdsession.com/2020/|Game Developers Session 2020]], 2020-11-27 - 2020-11-28 - "Live Stream from Conference", "For this year's edition of GDS we wanted you to decide what you want to pay for the tickets. Therefore we make the tickets 'pay what you want'".
-[[http://www.gdsession.com/2019/|Game Developers Session 2019]].
-[[http://www.gdsession.com/2018/|Game Developers Session 2018]].
-[[http://www.gdsession.com/2017/|Game Developers Session 2017]].
-[[http://www.gdsession.com/2016/|Game Developers Session 2016]].
-[[http://www.gdsession.com/2015/|Game Developers Session 2015]].
-[[http://www.gdsession.com/2014/|Game Developers Session 2014]] - "Then you should attend 12th annual indie game developers conference organized this year in beautiful Prague, Czech Republic".
-[[http://web.archive.org/web/*/http://gds2013.ceske-hry.cz/|Archive.org "Game Developers Session 2013 - konference herních vývojářů"]].
-[[http://web.archive.org/web/*/http://gds2012.ceske-hry.cz/|Archive.org "Game Developers Session 2012 - konference herních vývojářů"]].
-[[http://web.archive.org/web/*/http://gds2011.ceske-hry.cz/|Archive.org "Game Developers Session 2011 - konference herních vývojářů"]].
==== Bootcamps ====
*[[http://www.brokeassstuart.com/2016/06/27/why-you-should-never-pay-for-a-coding-bootcamp/|broke-ass stuart "Why You Should Never Pay for a Coding Bootcamp"]], 2016.
*[[http://www.builtin.com/media-gaming/gaming-development-courses-bootcamps|Builtin "22 Courses & Bootcamps Helping Launch Careers in Game Development"]], 2021.
*[[http://web.archive.org/web/*/http://medium.com/techspiration-ideas-making-it-happen/the-dirty-little-secrets-about-the-worst-coding-bootcamps-out-there-a894fea33efe|Archive.org "Medium, Ken Mazaika 'The Dirty Little Secrets About The Worst Coding Bootcamps Out There
9 out of 10 programs are outright scams']] ( - 2018-08-28 ).
*[[http://www.reddit.com/r/gamedev/comments/62uqub/is_there_any_fulltime_gamedev_bootcamps_out_there/|Reddit "Is there any Full-Time GameDev Bootcamps out there?"]], 2017.
*TechBeacon.
*[[http://www.techbeacon.com/app-dev-testing/bootcamps-wont-make-you-coder-heres-what-will-0|TechBeacon "Coding bootcamps won't make you a developer: Here's what will"]] #.
*[[http://www.techbeacon.com/app-dev-testing/complete-guide-24-coding-bootcamps|TechBeacon "The complete guide to 24 coding bootcamps"]].
===== Federal Business Promotion =====
*[[http://www.bmvi.de/DE/Themen/Digitales/Computerspielefoerderung/computerspielefoerderung.html|Bundesministerium für Verkehr und digitale Infrastruktur "Computerspieleförderung des Bundes"]].
*[[http://foerderportal.bund.de/easyonline/|Die Bundesregierung "easy-Online. Elektronisches Formularsystem für Anträge, Angebote und Skizzen"]].
*[[http://www.game.de/games-foerderung/|game – Verband der deutschen Games-Branche e.V. "Games-Förderung"]].
*The online workshop [[http://www.eventbrite.de/e/workshop-zur-computerspieleforderung-des-bundes-tickets-120232792519|Eventbrite "Workshop zur Computerspieleförderung des Bundes"]] by [[http://www.game.de/|game – Verband der deutschen Games-Branche e.V.]], 2020-09-17.
*General conditions:
*No business partnership ( "Personalgesellschaft" ) like "GbR" and no single businessman ( "Einzelunternehmer" ) due to the unwanted accountability of private fortune - unwanted by the federal business promotion direction -. "GmbH" and "Unternehmergesellschaft (UG)" are ok.
*You must have a reference ( game ) project, before you may ask for federal business promotion.
===== Level Designer Toolkits =====
*The free [[http://www.ldtk.io/|LDtk - Level Designer Toolkit]], [[https://www.deepnight.net/tools/ldtk-2d-level-editor/|Deepnight "LDtk - Level Designer Toolkit"]]. Export file format "tmx". GameJam2021 Recommendation :-).
===== Assets =====
*See [[audiovision02.html|Audiovision 2/6 - Image, Video & Audio Collections, Stocks, Footage, Hosting]].
===== Literature =====
*Book [[http://www.amazon.de/exec/obidos/ASIN/0123743281/hemmerling-21|Steve Swink "Game Feel: A Game Designer's Guide to Virtual Sensation"]].
*[[http://gamifique.files.wordpress.com/2011/11/2-game-feel.pdf|Steve Swink "Game Feel: A Game Designer's Guide to Virtual Sensation"]] ( PDF ).
===== Monetarisation =====
*[[http://www.every.to/napkin-math/how-free-to-play-video-games-are-forced-to-make-addicts|Every.to "How Free to Play Video Games
are Forced to Make Addicts. A Case Study on Market Structures and Harm"]], [[http://www.golem.de/news/geschaeftsethik-bei-videospielen-auf-der-suche-nach-dem-wal-2110-160163.html|Golem "Geschäftsethik bei Videospielen: Auf der Suche nach dem Wal"]], 2021.
*[[http://docs.google.com/spreadsheets/d/1x399S7Bs9PP_OJHu1pcyN8tr1LMzXG-8gN2qSp4tjsQ/|Google Docs "Financing Model & Breakeven Calculation"]].
*[[http://www.patreon.com/|Patreon]]'s business modell for it's customers ( here: game developers ) is a monthly subscription of their customers ( the game players ).
*By [[http://www.itch.io/|itch.io]], the game developer publishes a monthly ( updated! ) release of the game. The game player just gets a single "key" each month to activate the current software release, he/she subscribes by Patreot. Next month, next key :-)
*In opposite, Kickstart'S & Steam's business model is a one-time-fee for the players.
===== Game Research / Game Theory =====
*The free online magazine [[http://www.gamestudies.org/|Game Studies. The international journal of computer game research]].
*The magazine [[http://www.intellectbooks.co.uk/journals/view-Journal,id=164/|Intellect Ltd. "Journal of Gaming & Virtual Worlds"]].
===== Technical Resources =====
*[[http://gamedevelopment.tutsplus.com/tutorials/how-to-use-tile-bitmasking-to-auto-tile-your-level-layouts--cms-25673|EnvatoTuts+ "How to Use Tile Bitmasking to Auto-Tile Your Level Layout"]].
===== Resources =====
*[[http://www.4players.de/|4Players - Das Spielemagazin]] by [[http://www.4players.io/|4Players 4Players GmbH]].
*[[http://wwww.codeplea.com/game-scripting-languages|Codeplea "Game Scripting Languages"]], 2009 - "In this post I will compare AngelScript, GameMonkey, Pawn, Lua and Squirrel for my comparisons. I'll also take a quick look at TinyScheme, although not run it through all the comparisons since it is interpreted".
*[[http://forums.coregames.com/t/learning-resource-of-the-day/285|Core Creator Forums "Learning Resource of the Day"]].
*Day 1: User Interface Design.
*[[http://www.youtube.com/watch?v=RqRoXLLwJ8g&list=PL42m9XiTqPHJdJuVXO6Vf5ta5D07peiVx|YouTube, Riot Games "So You Wanna Make Games??"]].
*[[http://www.youtube.com/watch?v=sc3h5JXtIzw|YouTube, Riot Games "So You Wanna Make Games?? | Episode 9: User Interface Design"]].
*Day 2: Networking 101: A Guide for Indie Game Devs.
*Day 3: Learn Lighting for Video Games.
*Day 4: Marketing Your Indie Game Without Budget.
*[[http://www.gameanalytics.com/blog/marketing-indie-game-without-budget/|GameAnalytics "Marketing Your Indie Game On A Zero-Dollar Budget"]], 2017.
*Post your best screenshots using hashtags like #GameDev #IndieDev #CreatedWithCore and capitalizing on #PortfolioDay and #ScreenshotSaturday
*On Tumblr/Twitter, "Post weekly on your dev blog to keep your community engaged" to build following and get exposure early.
*Pin your game's trailer/gif to the top of your Twitter and social media with a headline and hook.
*[[http://www.wirtschaftsfoerderung-hannover.de/de/Pressemitteilungen/hannoverimpuls/E_Sport_Hannover_2022.php|Hannover.de Wirtschaftsförderung "Hannover bekommt ein E-Sport- und Gaming-Zentrum!"]], 2021-07.
*[[http://www.heise.de/ct/artikel/Die-Psycho-Tricks-der-App-Entwickler-4547123.html|heise, c't "Die Psycho-Tricks der App-Entwickler"]], 2019.
*[[http://www.mcvuk.com/development-news/the-top-14-game-engines-the-list-in-full/|MCVUK "The top 14 game engines: The list in full"]].
*[[http://www.ragezone.com/|RaGEZONE - MMO development community]].
*[[http://www.theverge.com/2018/3/14/17114494/google-maps-location-games-jurassic-world-walking-dead|The Verge "Google is opening up Maps so game developers can create the next Pokémon Go"]], 2018-03-14.
*[[http://www.stackoverflow.com/questions/tagged/game-engine|StackOverflow - Questions tagged [game-engine]]].
*[[http://en.wikipedia.org/wiki/List_of_game_engines|EN.Wikipedia "List of game engines"]], [[http://de.wikipedia.org/wiki/Liste_von_Spiel-Engines|DE.Wikipedia "Liste von Spiel-Engines"]].
*[[http://en.wikipedia.org/wiki/List_of_games_using_SDL|EN.Wikipedia "List of games using SDL"]].
*[[http://en.wikipedia.org/wiki/Polybius_(urban_legend)|EN.Wikipedia "Polybius (urban legend)"]], [[http://de.wikipedia.org/wiki/Polybius_(Arcade-Spiel)|DE.Wikipedia "Polybius (Arcade-Spiel)"]].
*[[http://en.wikipedia.org/wiki/Simple_DirectMedia_Layer|EN.Wikipedia "Simple DirectMedia Layer"]], [[http://de.wikipedia.org/wiki/Simple_DirectMedia_Layer|DE.Wikipedia "Simple DirectMedia Layer"]].
===== Forums, Newsgroups, Communities =====
*[[http://community.clickteam.com/forum.php|Clickteam Community Forum]].
*[[http://forums.coregames.com/|Core Creator Forums]] ( CORE Forums, COREGAMES Forums ).
*[[http://forum.deltaengine.net/|Delta Engine Forum]].
*Discord.
*[[http://www.discord.com/channels/601117178896580608/744092276950564955|Discord "RoDevs"]].
*[[http://www.discord.com/channels/165202235226062848/165210732303089664|Discord "Roblox Script Assistance"]].
*[[http://www.discord.com/channels/664866089410232341/664882319810625579|Discord "School of Developers"]], #roblox-news.
*[[http://www.gamedev.net/|GameDev.net Forums]].
*Facebook.
*[[http://www.facebook.com/groups/1564190377107473/|Facebook Group "Core Games Developers"]].
*[[http://www.facebook.com/Unity3d.Gems|Facebook "UnityGems"]].
*[[http://www.facebook.com/groups/godotengine/|Facebook "Godot Engine"]].
*[[http://www.facebook.com/groups/godotengine/permalink/1942357882567463/|Facebook "Godot Engine", thread "Who works with only visual script and how easy and fast is it"]] # - GDScript vs. VisualScript, 29 comments.
*[[http://www.facebook.com/groups/godotengine/permalink/1952463311556920/|Facebook "Godot Engine", thread "Hey guys, quick question, is .gd closer to python as a language?"]] # - GDScript vs. Python, 50 comments.
*[[http://www.facebook.com/groups/771679136238312|Facebook "Godot Engine en español"]].
*[[http://www.facebook.com/groups/completeunitydeveloper|Facebook "Unity Course Community"]].
*[[http://www.facebook.com/groups/igc.dev|Facebook "Indie Game Creators"]].
*[[http://www.facebook.com/groups/2442273236015150|Facebook "CONSTRUCT 2&3 Developer Resource"]].
*[[http://www.facebook.com/groups/igdgroup|Facebook "Indie Games Developer"]].
*[[http://www.gmod.de/forums/43-Garry-s-Mod|gmod.de Forum "Garry's Mod"]].
*Google.
*[[http://groups.google.com/group/unity3d-developers|Google Groups "Unity3D Developers"]].
*[[http://groups.google.com/group/boolang|Google Groups "Boo Programming Language"]].
*[[http://www.indiedb.com/|Indie DB]] - "Rockin' Indie Games one pixel at a time. Indie DB the independent games site. News, downloads and media direct from the developers". Forum, game database,...
*[[http://www.indiedb.com/engines/core|Indie DB "Core"]].
*[[http://www.opserver.de/ubb7/|lite-C Forums]].
*[[http://www.opserver.de/ubb7/ubbthreads.php?ubb=cfrm&c=2|lite-C Forums, Subforum "Gamestudio"]].
*[[http://www.polycount.com/forum/forumdisplay.php?f=69|Polycount Forum, Subforum "Unity"]].
*[[http://forum.ragezone.com/|RaGEZONE - MMO development community "Forum"]].
*Reddit - General Games.
*[[http://www.reddit.com/r/gamedev/|Reddit "gamedev - game development, programming, design, writing, math, art, jams, postmortems, marketing"]].
*[[http://www.reddit.com/r/gamedesign/|Reddit "Game Design: The Art of Crafting Rulesets"]].
*[[http://www.reddit.com/r/gaming/|Reddit "gaming"]].
*[[http://www.reddit.com/r/IndieDev/|Reddit "IndieDev"]].
*[[http://www.reddit.com/r/indiegames/|Reddit "Indie Games - discussion, news, devblog updates, releases, demos, teasers, reviews"]].
*Reddit - Specific Games Platforms.
*[[http://www.reddit.com/r/PlayCoreGames/|Reddit "PlayCoreGames"]] - Marketing for published games.
*[[http://www.reddit.com/domain/coregames.com/|Reddit Domain "coregames.com"]].
*[[http://www.reddit.com/r/coregamesdev/|Reddit "CoreGamesDev"]].
*[[http://www.reddit.com/r/Coregame/|Reddit "CoreGame"]].
*[[http://www.reddit.com/r/crayta/|Reddit "crayta"]].
*[[http://www.reddit.com/r/lua/|Reddit "lua"]].
*[[http://www.reddit.com/search?q=flair:%22LUA%22|Reddit "flair:LUA"]].
*[[http://www.reddit.com/r/roblox/|Reddit "Roblox"]].
*[[http://www.reddit.com/search/?q=flair%3A%22ROBLOX%22|Reddit "flair:ROBLOX"]].
*[[http://www.reddit.com/r/GoCommitDie/|Reddit "roblox character say weird thing haha funny" ( "/r/GoCommitDie" )]].
*[[http://www.reddit.com/r/ROBLOXmemes/|Reddit "Roblox Memes"]] - "No, seriously, screenshots and other non-meme images need to be posted in /r/GoCommitDie or you will be banned" :-(.
*[[http://www.reddit.com/r/Unity3D/|Reddit "Unity 3D - news, projects, conversation"]].
*[[http://www.reddit.com/r/unrealengine/|Reddit "Unreal Engine"]].
*[[http://devforum.roblox.com/|Roblox "DevForum"]].
*[[http://www.spieleprogrammierer.de/|spieleprogrammierer.de // Spiele programmieren. Forum und Wiki zur Spieleprogrammierung und Spieleentwicklung]].
*[[http://www.spieleprogrammierer.de/wiki/Kategorie:Tutorial|spieleprogrammierer.de // Spiele programmieren "Kategorie:Tutorial"]].
*StackOverflow.
*[[http://www.stackoverflow.com/questions/tagged/game-engine|StackOverflow - Tagged Questions "[game-engine]"]].
*Unity.
*[[http://www.stackoverflow.com/questions/tagged/boo|StackOverflow - Tagged Questions "[boo]"]].
*[[http://www.stackoverflow.com/questions/tagged/unity3d|StackOverflow - Tagged Questions "[unity3d]"]].
*[[http://www.stackoverflow.com/questions/tagged/unityscript|StackOverflow - Tagged Questions "[unityscript]"]].
*[[http://www.stackoverflow.com/questions/3993930/optimal-language-to-develop-with-unity|StackOverflow "Optimal language to develop with Unity?"]].
*CORE & Roblox.
*[[http://www.stackoverflow.com/questions/tagged/coregames|StackOverflow - Tagged Questions "[coregames]"]].
*[[http://www.stackoverflow.com/questions/tagged/lua|StackOverflow - Tagged Questions "[lua]"]].
*[[http://www.stackoverflow.com/questions/tagged/lua-api|StackOverflow - Tagged Questions "[lua-api]"]].
*[[http://stackoverflow.com/questions/tagged/roblox|StackOverflow - Tagged Questions "[roblox]"]].
*[[http://forum.gpwiki.org/|The Game Programming Wiki Forum]].
*[[http://forums.tigsource.com/|TIGSource Forums / TIGForums - Independant Game Discussion]].
*[[http://forum.unity3d.com/|Unity Community Forums]].
*[[http://forum.unity3d.com/forums/12-Scripting|Unity Community Forums, Subforum "Scripting"]].
*[[http://forum.unity3d.com/forums/23-Teaching|Unity Community Forums, Subforum "Teaching"]].
*[[http://forum.unity3d.com/threads/72458-Official-Boo-Scripting-Resource-Thread|Unity Community Forums "Official Boo Scripting Resource Thread"]] - "Boo takes advantage of the features and debugging in MonoDevelop that UnityScript doesn't. Boo is statically typed".
*[[http://forum.unity3d.com/threads/83620-Asset-store-download-folder|Unity Community Forums "Asset store download folder?"]].
*[[http://forum.unity3d.com/threads/18507-Boo-C-and-JavaScript-in-Unity-Experiences-and-Opinions|Unity Community Forums "Boo, C# and JavaScript in Unity - Experiences and Opinions"]] with poll "Which Unity languages are you currently using?".
*[[http://forums.unrealengine.com/|Unreal Engine Forums]].
*[[http://www.unrealengine4.de/|Unreal Engine 4 - Deutsches Forum & Community]] - "Das Unreal Engine 4 Forum ist die #1 deutsche Community zu Blueprint, C++ und generellen Unreal Engine 4 Fragen".
*[[http://www.v3rmillion.net/|V3rmillion ( Vermillion )]] - "Vermillion is a Programming and Gaming community forum dedicated to the conversation of a range of topics, within and out of the programming world. Join us today!".
*[[http://www.wildedevs.de/|Wilde Devs]], Hannover / Niedersachsen.
*[[http://www.wildedevs.de/wp-admin/|Wilde Devs ( Wordpress Admin )]].
*[[http://www.xing.com/net/unity-3d|XING "Unity3D"]].
{{tag>"game development" gamedevelopment development vrml "game engine", "game engines", game, engine, engines, "virtual reality" virtual reality "3d graphics" 3d graphics godot unity "unity 3d" unity3d unreal "applied interactive technologies" "applied interactive technology" applied interactive technologies technology}}