====== [hemmerling] Game Engines and Games with Lua as Scripting Language ======
Related pages:
*[[coregames.html|CORE ( COREGAMES ) 1/3]].
*[[coregames02.html|CORE ( COREGAMES ) 2/2 - CORE Application Development]].
*[[coregames03.html|CORE ( COREGAMES ) 3/3 - CORE Apps]].
*[[gamedevelopment.html|Game Development]].
*[[gameengine.html|Game Engines]].
*[[games.html|Games]].
*[[godot.html|Godot Engine]].
*[[lua.html|Lua & eLua 1/3]].
*[[lua02.html|Lua & eLua 2/3]].
*[[lua03.html|Lua & eLua 3/3]].
*[[luaapplications.html|Lua Applications and Applications with Lua as Scripting Language]].
*[[prototype02.html|Rapid Software Application and GUI Prototyping 2/3 - Building Blocks]].
*[[sandbox.html|Sandbox Design, Sandbox Applications, Applications with Sandboxes & Sandbox Games]].
*[[mud.html|Multi User Dungeon ( MUD )]].
*[[virtualworld.html|The Virtual World]].
*[[vrml.html|Virtual Reality & Graphics]].
*[[unity3d.html|Unity ( Unity 3D )]].
===== Slogans =====
*"The future of Lua is gaming!".
*"The future of Lua is games!".
===== Commercial and free Online Game Engines with Lua as Scripting Language =====
==== CORE ( COREGAMES ) ====
*See [[coregames.html|CORE ( COREGAMES )]].
==== Crayta ( 2020 - 2023 ) ====
=== The Gaming Platform ===
*The commercial game development community [[http://www.crayta.com/|Crayta]].
*"Play Now for Free! Free for Stadia Pro subscribers, or purchase for $39.99".
*"we’re today announcing the closure of Crayta on all platforms, effective 4pm GMT (8am PT) on Friday, March 3, 2023" :-(.
*[[http://developer.crayta.com/|Crayta Developer Area]].
*[[http://developer.crayta.com/introduction-to-lua-scripting-in-crayta/|Crayta Developer Area "Advanced Tutorials. Introduction to Lua Scripting in Crayta"]].
*[[http://developer.crayta.com/api-docs/|Crayta Developer Area "API Docs"]].
*[[http://www.youtube.com/channel/UC4a5MZ9XqWxeZpoL7daR3qg|YouTube "Crayta"]].
*[[http://www.discord.gg/crayta|Discord "crayta"]].
*[[http://www.twitter.com/craytagame/|Twitter "Crayta, @CraytaGame"]].
*[[http://www.twitter.com/craytagame/status/1286620008668377089|Twitter "Crayta, @CraytaGame"]], 2020 - "Collaborative editing and game sharing is even easier in Crayta now! Players can now copy and paste State Share Beta links of games, while creators can also copy and paste code freely in and out of Crayta."
=== The Cloud Game Service ===
*The commercial cloud game service [[http://stadia.google.com/|Stadia]].
*[[http://en.wikipedia.org/wiki/Google_Stadia|EN.Wikipedia "Google Stadia"]], [[http://de.wikipedia.org/wiki/Google_Stadia|DE.Wikipedia "Google Stadia"]] - "Google announced in September 2022 that it would be shutting down Stadia; the service went offline permanently on January 18, 2023" :-(.
*[[http://en.wikipedia.org/wiki/List_of_Stadia_games|EN.Wikipedia "List of Stadia games"]].
*[[http://community.stadia.com/t5/Stadia-Community-Blog/Interview-with-Unit-2-Games-on-Crayta-Arriving-July-1/ba-p/24899|Stadia Community "Stadia Community Blog" - "Interview with Unit 2 Games on Crayta, Arriving July 1"]].
=== Tools ===
*[[http://www.github.com/Yogarine/crayta-stubs|GitHub "Yogarine / crayta-stubs"]] - "Stubs for the Crayta Lua API".
*[[http://www.reddit.com/r/crayta/comments/lk3tnc/lua_stub_generator_for_crayta/|Reddit "r/crayta" - "Lua Stub Generator for Crayta"]].
=== Videos ===
*[[http://www.youtube.com/channel/UC4a5MZ9XqWxeZpoL7daR3qg|YouTube Channel "Crayta"]].
*[[http://www.youtube.com/watch?v=Br16mgvLVbc|YouTube, Crayta "Collaboration in Crayta - International Day of Families"]].
*[[http://www.youtube.com/watch?v=74p0x0VSDyY|YouTube, Crayta "Collaboration in Crayta - World Environment Day"]].
=== Resources ===
*[[http://www.baysidenews.net/facebook-buys-studio-behind-collaborative-game-making-platform-crayta/|bay side news "Facebook buys studio behind collaborative game-making platform 'Crayta'"]], 2021-06.
*[[http://crayta.fandom.com/|Fandom "Crayta"]] - "Official Crayta Wiki".
*[[http://www.reddit.com/r/crayta/comments/hkqtgz/how_does_crayta_compare_to_coregames/|Reddit "r/crayata" - "How does Crayta compare to coregames?"]].
*[[http://www.reddit.com/r/crayta/|Reddit "r/crayta" - "Local co-op"]].
*"My son is trying to build a 1-on-1 arena shooting match, but we don't seem to be able to log in a second person on a different computer to test it. At least, not without buying another Pro account, or until Family Library goes live".
*"So the only way to test a game you are making is to take out a free trial with Stadia, or to push it live and hope a random stranger plays it".
*[[http://support.google.com/stadia/answer/9810862|Google Support "Stadia" - "Share games with your family group"]].
*[[http://www.reddit.com/r/crayta/comments/hf3sko/crowd_contribution/|Reddit "r/crayta" - "Crowd contribution"]].
*"Will there be a feature to allow other players to submit content to the original creator of the game without it being implemented before review by said creator? Like for example, an additional map that could be connected to the original one through a portal, or new behavior codes for NPC creatures?".
*"Due to the instant collaborative nature of Crayta, it would be difficult to implement source control features like that".
==== Omnia Regna ====
*[[http://www.omniaregna.com/|Omnia Regna]] - 2021-06: "Currently, the game is offline until further notice".
*Rhymu ( [[http://www.youtube.com/c/rhymu8354/|YouTube "rhymu8354"]] ).
*[[http://www.youtube.com/watch?v=DVYBQPg8e2A&list=PLbtjxiXev6lrhqvUOLGL0oUZlu8wlz1IA|YouTube, rhymu8354 - Playlist "Omnia Regna"]].
*Backend: Custom game engine written in C++, it's extensible through Lua scripts.
*Frontend: Single-page app running in the web browser, it's using libraries like React, Redux and Phaser.
*[[http://www.youtube.com/watch?v=ELNx1HVgQks|YouTube "0268 [ MORPG ] -- Making a unit-test framework for Lua"]], 2019.
==== Roblox ====
=== The Online Game Service ===
*[[http://www.roblox.com/|Roblox]].
*[[http://developer.roblox.com/|Roblox Developer ( Roblox DevHub )]].
*[[http://developer.roblox.com/en-us/api-reference|Roblox Developer ( Roblox DevHub ) "Roblox API Reference Manual"]].
*[[http://www.github.com/Roblox|GitHub "Roblox"]].
=== Luau ===
*[[http://www.luau-lang.org/|Luau]].
*"Luau is a fast, small, safe, gradually typed embeddable scripting language derived from Lua. It is used by Roblox game developers to write game code, as well as by Roblox engineers to implement large parts of the user-facing application code as well as portions of the editor (Roblox Studio) as plugins".
*[[http://www.luau-lang.org/why|Luau "Why Luau?"]].
*"Around 2006, Roblox started using Lua 5.1 as a scripting language for games".
*"All of these motivated us to start reshaping Lua 5.1 that we started from into a new, derivative language that we call Luau. Our focus is on making the language more performant and feature-rich, and make it easier to write robust code through a combination of linting and type checking using a gradual type system".
*"Please note that at this time we are not ready to make Luau implementation publicly available in the source form. Right now the only interface to Luau is the Roblox engine (exposed in Roblox game client/server and Roblox Studio)".
=== IDE Support ===
*[[http://marketplace.visualstudio.com/items?itemName=Kampfkarren.roblox-lua-autofills|Visual Studio Marketplace, Kampfkarren "Roblox Lua Autocompletes"]].
=== Services ===
== Fraud & Scammer Services ==
*[[http://buxfree.live/|Roblox Robux Generator 2021]] - Don't use this service, don´t enter your username + password!
== Resources ==
*[[http://en.help.roblox.com/hc/en-us/articles/204262550-Free-Robux-or-Membership-Generators|Roblox Help "Free Robux or Membership Generators. Can I get free Robux , Memberships, or valuable items?"]] - "No. Any offer of free Robux, memberships, or valuable items is a scam" :-(.
*[[http://blog.malwarebytes.com/cybercrime/2017/06/the-roblox-robux-generator-is-too-good-to-be-true/|Malwarebytes Lab "The Roblox Robux generator is too good to be true"]], 2017.
*[[http://www.realsport101.com/roblox/roblox-robux-generator-are-they-safe-free-robux-warning-scam/|Realsport101 "Should You Trust Robux Generators?"]], 2021.
*[[http://www.realsport101.com/roblox/roblox-robux-can-you-get-free-robux-generator-scam-codes-fake-warning/|Realsport101 "Can You Get Free Robux in Roblox?"]], 2021.
=== List of Roblox Games ===
*[[http://www.speedrun.com/roblox|speedrun.com "ROBLOX series"]].
=== Literature ===
*Book [[http://www.amazon.de/exec/obidos/ASIN/1548936898/hemmerling-21|AxonMega, Shane Merchant, Andi Muhaxheri: "Roblox Lua: Understanding the Basics: Get Started with Roblox Programming"]], 2017.
*Book [[http://www.amazon.de/exec/obidos/ASIN/1800561997/hemmerling-21|Zander Brumbaugh: "Coding Roblox Games Made Easy: The ultimate guide to creating games with Roblox Studio and Lua programming"]], 2021.
*Book [[http://www.amazon.de/exec/obidos/ASIN/1721400079/hemmerling-21|Heath Haskins: "The Advanced Roblox Coding Book: An Unofficial Guide: Learn How to Script Games, Code Objects and Settings, and Create Your Own World! (Unofficial Roblox)"]], 2019.
*Book [[http://www.amazon.de/exec/obidos/ASIN/1507205333/hemmerling-21|David Jagneaux: "The Ultimate Roblox Book: An Unofficial Guide: Learn How to Build Your Own Worlds, Customize Your Games, and So Much More! (Unofficial Roblox)"]], 2018.
*Book [[http://www.amazon.de/exec/obidos/ASIN/B08XS7CDCR/hemmerling-21|Alejandro Leidall: "Must-Have Guide For Roblox Game Designers: From Beginners To Expert Coders: Master In Coding Roblox Game"]], 2021.
*Book [[http://www.amazon.de/exec/obidos/ASIN/B08XS7CDQJ/hemmerling-21|Mitchel Leveston: "Ultimate Roblox Guidebook: Help You Become A Top Roblox Designer: Advanced Lua Scripting"]], 2021.
*Book [[http://www.amazon.de/exec/obidos/ASIN/1475026048/hemmerling-21|Brandon John LaRouche: "Basic ROBLOX Lua Programming: (Black and White Edition)"]], 2012.
*Book [[http://www.amazon.de/exec/obidos/ASIN/0136829422/hemmerling-21| Roblox Corporation: "Sams Teach Yourself How to Code in 24 Hours: The Official Roblox Guide"]], 2021.
*Book [[http://www.amazon.de/exec/obidos/ASIN/B07Y4JJMQV/hemmerling-21|SimTek Game Development: "Lua Programming using Roblox Taschenbuch"]], 2019.
*Book [[http://www.amazon.de/exec/obidos/ASIN/1508728313/hemmerling-21|Douglas Snipp: "ROBLOX Lua: Scripting for Beginners"]], 2015.
=== Literature 2 ===
*Novel book [[http://www.amazon.de/exec/obidos/ASIN/2379890854/hemmerling-21|Alexandre Sanchez: "Roblox - Projet LUA"]], 2021.
=== Game How-To ===
*[[http://www.idtech.com/blog/roblox-parkour-obby-tutorial|iDTech "How to make a parkour obby in Roblox"]], 2020.
=== Resources ===
*Experts told me about the 2 business models of ROBLOX:
-Create games and sell it to players.
-Create assets and sell it to players ( or to game developers ?).
*[[http://www.github.com/CloneTrooper1019/Roblox-API-Dump-Tool|GitHub "Roblox-API-Dump-Tool"]] - "A tool that lets you view and compare the latest API Dump files from Roblox's servers".
*[[http://www.gamestar.de/artikel/roblox-das-wichtigste-spiel-das-ihr-nicht-kennt,3368845.html|Gamestar "Roblox ist das wichtigste Spiel, das ihr wahrscheinlich nicht kennt"]].
*[[http://www.lualearning.com/|LuaLearning.com - Roblox Lua Tutorials]] - "Everything you need to kickstart your game development career, or scratch up on your skills".
*[[http://www.scriptinghelpers.org/|Scripting Helpers - A Roblox Q&A Website]].
*[[http://en.wikipedia.org/wiki/Roblox|EN.Wikipedia "Roblox"]], [[http://de.wikipedia.org/wiki/Roblox|DE.Wikipedia "Roblox"]] - "The platform hosts user-created games of multiple genres coded in the programming language Lua".
===== Commercial, free and OpenSource Game Engines with Lua as Scripting Language =====
==== Aleph One ====
*The OpenSource [[http://alephone.lhowon.org/|Aleph One]].
*[[http://www.github.com/Aleph-One-Marathon|GitHub " Aleph One. Marathon Open Source"]].
*[[http://tst2005.github.io/alephone-doc/|GitHub.io "AlephOne (aka Marathon) Game Documentation"]].
*[[http://tst2005.github.io/alephone-doc/docs/Lua.html|GitHub.io "Aleph One Lua Scripters' Guide"]].
*[[http://www.simplici7y.com/|Simplici7y]] - "File sharing for the Aleph One community".
*[[http://en.wikipedia.org/wiki/Marathon_Trilogy|EN.Wikipedia "Marathon Trilogy"]], [[http://de.wikipedia.org/wiki/Marathon_(Spieleserie)|DE.Wikipedia "Marathon (Spieleserie)"]].
==== Amazon Lumberyard ====
*[[http://aws.amazon.com/lumberyard/|Amazon Lumberyard]].
*"Lumberyard is free and includes full source. There are no seat fees, subscription fees, or requirements to share revenue. Only pay for the AWS services you choose to use".
*[[http://docs.aws.amazon.com/lumberyard/|AWS Documentation "Amazon Lumberyard"]].
*[[http://docs.aws.amazon.com/lumberyard/latest/userguide/scripting-intro.html|AWS Documentation "Amazon Lumberyard" - "Scripting in Amazon Lumberyard"]].
*[[http://docs.aws.amazon.com/lumberyard/latest/userguide/lua-scripting-intro.html|AWS Documentation "Amazon Lumberyard" - "Writing Lua Scripts"]].
*Book [[http://www.amazon.de/exec/obidos/ASIN/1484250729/hemmerling-21|Jaken Chandler Herman: "Beginning Game Development with Amazon Lumberyard: Create 3D Games Using Amazon Lumberyard and Lua"]], 2019.
*[[http://www.finanznachrichten.de/nachrichten-2018-09/44724325-idea-fabrik-amazon-koennte-heroengine-zerstoeren-620.htm|Finanznachrichten.de "Idea Fabrik: Amazon könnte HeroEngine zerstören"]], 2018.
*[[http://www.youtube.com/watch?v=zNYMLtnlt2I|YouTube, GameFromScratch "Lumberyard Game Engine Revisited"]].
*[[http://en.wikipedia.org/wiki/Amazon_Lumberyard|EN.Wikipedia "Amazon Lumberyard"]].
==== Bitsquid / Autodesk Stingray / 3DS Max Interactive ====
=== Bitsquid ( discontinued ) ====
*[[http://bitsquid.blogspot.com/|BlogSpot "bitsquid: development blog"]] ( - 2017-09 ).
=== Autodesk Stingray ( discontinued ) ====
*[[http://www.autodesk.com/products/stingray/|Autodesk Stingray]].
*"Stingray is no longer available for purchase. As of November 7, 2018, Autodesk is discontinuing Autodesk Stingray software... You will be able to access Stingray functionality via the Autodesk 3ds Max Interactive feature as part of a 3ds Max subscription".
*[[http://www.gamefromscratch.com/what-ever-happened-to-the-bitsquid-engine-autodesk-purchased-it-became-the-stingray-game-engine/|GameFromScratch "What ever happened to the BitSquid Engine Autodesk purchased? It became the Stingray Game Engine"]].
=== Autodesk 3DS Max Interactive ====
*[[http://area.autodesk.com/blogs/the-3ds-max-blog/get-3ds-max-interactive/|Autodesk Area, The 3ds Max Blog "How to get 3ds Max Interactive"]], 2017.
*[[http://www.autodesk.com/autodesk-university/class/Introduction-Scripting-Stingray-3ds-Max-Interactive-2017|Autodesk University "An Introduction to Scripting in Stingray (3ds Max Interactive)"]].
*[[http://blog.procad.ie/3ds-max-interactive-what-is-it|procad. your digital prototyping partner - Blog article
"3ds Max Interactive: What is it?"]] - "3ds Max Interactive is a VR engine that extends the power of 3ds Max to create immersive and interactive architectural visualizations based on Autodesk Stingray for design visualization specialists".
=== Resources ===
*[[http://en.wikipedia.org/wiki/Bitsquid|EN.Wikipedia "Bitsquid"]].
*"Bitsquid is a discontinued 3D game engine with support for Linux, Windows, PlayStation 4, PlayStation 3, Xbox 360, Android and iOS. It uses the Lua scripting language".
*"Bitsquid was acquired by Autodesk in June 2014... They also rebranded the engine Autodesk Stingray".
*"The Stingray engine however lives on in the re-branded 3DS Max plugin 3DS Max Interactive".
==== Cafu Engine ====
*The OpenSource game engine [[http://www-bitbucket.org/cafu/|Bitbucket "Cafu"]].
*[[http://en.wikipedia.org/wiki/Cafu_Engine|EN.Wikipedia "Cafu Engine"]], [[http://de.wikipedia.org/wiki/Cafu_Engine|DE.Wikipedia "Cafu Engine"]].
==== Cocos Creator, Cocos2d-x ====
*See [[gameengine.html|Game Engines]].
==== CraftStudio ====
*[[http://sparklinlabs.itch.io/craftstudio|Sparklin Labs "CraftStudio"]] - "Name your own price".
*[[http://elisee.github.io/craftstudio-wiki/|GitHub.io "craftstudio-wiki. The real-time cooperative 3D game-making platform"]].
*[[http://en.wikipedia.org/wiki/CraftStudio|EN.Wikipedia "CraftStudio"]].
==== CRYENGINE ====
*[[http://www.cryengine.com/|CRYENGINE]] - "Use CRYENGINE for free. 5% royalty applies when you ship your project. Your first $5K annual revenue per project is royalty-free".
*[[http://docs.cryengine.com/display/CEPROG/Lua+Scripting|CRYENGINE Documentation "Lua Scripting"]], 2014.
*[[http://en.wikipedia.org/wiki/CryEngine|EN.Wikipedia "CryEngine"]], [[http://de.wikipedia.org/wiki/CryEngine|DE.Wikipedia "CryEngine"]].
==== Defold ====
*The OpenSource game engine [[http://www.defold.com/|Defold]].
*[[http://defold.com/manuals/lua/|Defold "Lua in Defold"]] - "The Defold engine has the Lua language embedded for scripting".
*[[http://www.gamefromscratch.com/defold-engine-tutorial-series/|GameFromScratch "Defold Engine Tutorial Series"]].
==== Diesel ====
*The Diesel game engine is not freely available :-(.
*[[http://en.wikipedia.org/wiki/Diesel_(game_engine)|EN.Wikipedia "Diesel (game engine)"]] by [[http://en.wikipedia.org/wiki/Grin_(company)|EN.Wikipedia "Grin (company)"]].
==== Felgo ====
*[[http://www.felgo.com/|Felgo]] with free entry edition "Personal. For developers on a low budget. Free".
*[[http://en.wikipedia.org/wiki/Felgo|EN.Wikipedia "Felgo"]], [[http://de.wikipedia.org/wiki/Felgo|DE.Wikipedia "Felgo"]].
==== GameGuru ====
*The commercial [[http://www.game-guru.com/|GameGuru]] with free 7-days trial version.
*[[http://www.game-guru.com/features|GameGuru "Features"]] - "LUA Scripting. Advanced users can code the deeper game logic using this scripting language".
*[[http://www.youtube.com/watch?v=WXPdC1ay5y4|YouTube, GameFromScratch "GameGuru -- The Easiest 3D Game Engine?"]].
==== Gbanga ====
*It looks as if there is no Lua scripting option anymore, maybe even no community platform :-(.
*[[http://www.gbanga.com/|Gbanga – Mixed-Reality Game Studio]].
*[[http://www.slideshare.net/gbanga/mobile-html5-am-beispiel-von-games|SlideShare, Gbanga "Mobile HTML5 am Beispiel von Games"]].
*[[http://www.programmableweb.com/api/gbanga-puppetmaster|ProgrammableWeb "Gbanga Puppetmaster API"]] - "Deactivated".
*[[http://en.wikipedia.org/wiki/Gbanga|EN.Wikipedia "Gbanga"]] - "Whilst Gbanga studio continues to develop games in-house, the playing community itself can also generate interactive content using Gbanga's Puppetmaster API, coded with Lua (programming language)".
==== Gideros ( Gideros Mobile ) #mobile ====
*The OpenSource [[http://www.giderosmobile.com/|Gideros]] - "Create amazing games for many platforms with Lua".
*[[http://www.giderosmobile.com/download|Gideros "Download"]].
*"To run Gideros your computer must support OpenGL 3.0 or better. If your computer does not support OpenGL 3.0 you can still run an older version of Gideros, try Gideros 2014.10 which works with any OpenGL version".
*[[http://www.realtech-vr.com/home/glview|realtech VR "OpenGL Extensions Viewer 6"]] - "View basic information about your graphics renderer".
*My notebook PC [[asus_k95vb.html|The Notebook "ASUS K95VB"]] - "OpenGL 4.6".
*My notebook PC "Hewlett-Packard HP 255 G5" ( See => [[notebook.html|Notebooks]] - "OpenGL 4.6".
*My desktop PC [[lenovo_thinkcentre.html|The Desktop Computer "Lenovo ThinkCentre 58p"]] - The software is crashing during system check :-(, i.e. no display of the OpenGL version :-(.
*[[http://docs.giderosmobile.com/|Gideros Documentation]].
*[[http://docs.giderosmobile.com/deployment.html|Gideros Documentation "Deployment"]].
*[[http://www.github.com/gideros/|GitHub "Gideros Mobile"]].
==== GrimE ====
*[[http://de.wikipedia.org/wiki/GrimE|DE.Wikipedia "GrimE"]].
*[[http://de.wikipedia.org/wiki/Grim_Fandango|DE.Wikipedia "GrimE"]], [[http://de.wikipedia.org/wiki/Grim_Fandango|DE.Wikipedia "GrimE"]].
*Games developed with the GrimE game engine:
*[[http://en.wikipedia.org/wiki/Glest|EN.Wikipedia "Grim Fandango"]], [[http://de.wikipedia.org/wiki/Glest|DE.Wikipedia "Grim Fandango"]] - "This design decision was due to LucasArts programmer Bret Mogilefsky's interest in the language, and is considered one of the first uses of Lua in gaming applications. The game's success led to the language's use in many other games and applications, including Escape from Monkey Island and Baldur's Gate", "Die Einführung von GrimE und Lua zur Spielsteuerung wurde zum damaligen Zeitpunkt als ein Grund für den kommerziellen Misserfolg von Grim Fandango angeführt. In gleicher Weise argumentierte man auch 2000 über den vierten Teil der Monkey-Island-Reihe – Flucht von Monkey Island – welcher ebenfalls mit GrimE und Lua programmiert wurde und sich auch zum Flop entwickelte".
*[[http://en.wikipedia.org/wiki/Escape_from_Monkey_Island|EN.Wikipedia "Escape from Monkey Island"]], [[http://de.wikipedia.org/wiki/Flucht_von_Monkey_Island|DE.Wikipedia "Flucht von Monkey Island"]] - "Escape uses a slightly improved version of the GrimE engine introduced by Grim Fandango".
*[[http://en.wikipedia.org/wiki/Baldur's_Gate_(video_game)|EN.Wikipedia "Baldur's_Gate_(video_game)"]], [[http://de.wikipedia.org/wiki/Baldur’s_Gate|DE.Wikipedia "Baldur’s Gate"]] - "The primary script engine for the game (used mainly as a debugging tool) was Lua".
*Experts told, that the use of Lua is not visible to the player. So the script language Lua was just used by the game developers, not chance fors scripting by the customers.
==== Glest ====
*[[http://www.glest.org/|Glest]].
*[[http://www.glest.org/en/engine.php|Glest "Engine"]].
*[[http://glest.fandom.com/wiki/Lua|Fandom Wiki "Lua"]].
*[[http://www.github.com/glest|GitHub "Glest"]].
==== INSTEAD3 ====
*See [[mud.html|Multi User Dungeon ( MUD )]].
==== Leadwerks ====
*The just-commercial [[http://www.leadwerks.com/|Leadwerks]].
*[[http://www.leadwerks.com/learn?page=Tutorials|Leadwerks "Tutorials"]].
*[[https://www.leadwerks.com/learn?page=Tutorials_Lua-Scripting|Leadwerks "Lua Scripting"]].
*[[http://en.wikipedia.org/wiki/Leadwerks|EN.Wikipedia "Leadwerks"]].
==== Löve ====
*The OpenSource 2D game engine [[http://www.love2d.org/|LÖVE]].
*Wiki [[http://love2d.org/wiki/|LÖVE Wiki]].
*[[http://www.twitter.com/obey_love|Twitter "LÖVE, @obey_love"]].
*[[http://www.gamefromscratch.com/gamedev-for-complete-beginners-tutorial-series/|GameFromScratch "GameDev For Complete Beginners Tutorial Series"]].
*[[http://en.wikipedia.org/wiki/L%C3%B6ve_(game_engine)|EN.Wikipedia "Löve (game engine)"]].
==== Luxinia ====
*[[http://www.luxinia.de/|Luxinia]] - "A 3D open-source engine written in C that uses OpenGL, Lua, GLFW, OpenAL and ODE physics".
*[[http://www.github.com/pixeljetstream|GitHub "Christoph Kubisch ( pixeljetstream )"]].
*[[http://www.github.com/pixeljetstream/luxinia1|GitHub "pixeljetstream / luxinia1"]] - "The project is not in active development anymore".
*[[http://www.xing.com/profile/Eike_Decker/|XING "Eike Decker"]].
*[[http://www.xing.com/communities/posts/what-are-you-using-lua-for-1002488558|XING, Eike Decker "What are you using Lua for?"]] - "I started using Lua as an extension language for a 3D Game Engine and made most of the C bindings there".
==== Marmalade ( discontinued ) ====
*[[http://www.marmaladegamestudio.com/|Marmalade Game Studio]].
*[[http://web.archive.org/web/2017*/http://www.madewithmarmalade.com/|Archive.org "Marmalade - The game developer's platform"]] ( - 2016-08-16 ).
*[[http://web.archive.org/web/2019*/https://marmaladegamestudio.com/tech/|Archive.org "Marmalade Tech"]] ( - 2016-08-16 ) - "Ownership of the Marmalade SDK has been tranferred to GMO, who now have full responsibility for it’s development and distribution. For all enquiries related to the SDK, please contact GMO directly at [[http://web.archive.org/web/*/http://marmalade.shop/en/|marmalade.shop/en/]]".
*[[http://web.archive.org/web/*/http://marmalade.shop/en/|Marmalade SDK]] ( - 2017-09-29 ) - "Broad language support (C++, Objective-C, Lua and HTML5)".
*[[http://www.gamasutra.com/view/news/281278/Marmalade_is_giving_up_on_its_game_engine_biz_to_focus_on_game_dev.php|GAMASUTRA. The Art & Business of Making Games
"Marmalade is giving up on its game engine biz to focus on game dev"]], 2016-09.
*[[http://en.wikipedia.org/wiki/Marmalade_(software)|EN.Wikipedia "Marmalade (software)"]].
==== Minetest ====
*The OpenSource [[http://www.minetest.net/|Minetest]] - "An open source voxel game engine".
*[[http://dev.minetest.net/|Minetest Developer Wiki]].
*[[http://dev.minetest.net/Lua_API_Documentation|Minetest Developer Wiki "Lua API Documentation"]].
*[[http://minetest.gitlab.io/minetest/|GitHub.io "Minetest API Documentation"]] - "Minetest Lua Modding API Reference".
*[[http://www.rubenwardy.com/|Ruben Wardy]].
*[[http://rubenwardy.com/minetest_modding_book/|Ruben Wardy "Minetest Modding Book"]].
==== Minimalist game development engine ( Moai ) ====
*The OpenSource game engine [[http://moaiwebsite.github.io/|GitHub "Minimalist game development engine ( Moai )"]].
*[[http://web.archive.org/web/*/http://www.getmoai.com/|Archive.org "getmoai.com"]] ( - 2018-07-17 ).
*[[http://en.wikipedia.org/wiki/Moai_(software)|EN.Wikipedia "Moai (software)"]].
==== PICO-8 ====
*The commercial [[http://www.lexaloffle.com/pico-8.php|PICO-8]]
*[[http://pico-8.fandom.com/wiki/|Fandom Wiki "Pico-8"]].
*[[http://pico-8.fandom.com/wiki/Lua|Fandom Pico-8 Wiki "Lua"]].
*[[http://en.wikipedia.org/wiki/Pico-8|EN.Wikipedia "Pico-8"]], [[http://de.wikipedia.org/wiki/Pico-8|DE.Wikipedia "Pico-8"]].
==== Photon ====
*The just-commercial [[http://www.photonengine.com/|Photon]] - "The world's #1 independent networking engine and multiplayer platform". Free trial available.
*[[http://www.photonengine.com/en-US/sdks#realtime-corona-sdkrealtimecorona|Photon "Photon Corona SDK"]].
*[[http://doc-api.photonengine.com/en/corona/current/|Photon Corona Client API Documentation "Photon Lua (Corona) Client API"]].
==== PolyCode ====
*The OpenSource [[http://www.polycode.org/|PolyCode]] - "A C++ and Lua framework for building interactive applications. It is free, open source and cross-platform".
*[[http://polycode.org/features/|PolyCode "Features"]] - "Polycode is distributed as a C++ library in tandem with a standalone IDE".
*[[http://www.youtube.com/channel/UCmfo493VscYFe18rQsVMCdQ|YouTube "PolyCode"]].
==== Rapid2D ====
*The OpenSource [[http://www.rapid2d.org/|Rapid2D ( rapid2d.org )]] - "A pure Lua Game Engine. Graphics rendering is based on OpenGL ES 2.0, Audio output is based on OpenAL".
*Don´t mix this game engine with the discontinued game engine [[http://web.archive.org/web/*/http://www.rapid2d.com/site/page/index.html|Archive.org "Rapid2D ( rapid2d.com )"]] ( - 2013-03-28 ).
==== raylib ====
*The OpenSource [[http://www.raylib.com/|raylib]].
*"A simple and easy-to-use library to enjoy videogames programming. raylib is highly inspired by Borland BGI graphics lib and by XNA framework".
*[[http://www.github.com/raysan5|GitHub "raysan5"]].
*[[http://www.github.com/raysan5/raylib-lua|GitHub "raysan5 / raylib-lua"]] - "Lua bindings for raylib".
*[[http://www.youtube.com/watch?v=xGPF3Gn-yhA|YouTube, GameFromScratch "raylib -- A C++ Game Library That's Perfect For Beginners"]].
==== ShiVa ====
*[[http://www.shiva-engine.com/|ShiVa]] - "ShiVa Web exports to our own ShiVa Web Player plugin and Adobe Flash, all other exports carry a watermark unless you purchase a license" :-(.
*[[http://shiva-engine.com/knowledgebase/|ShiVa "ShiVa Knowledge Base"]].
*[[http://www.shiva-engine.com/knowledgebase_category/kbrtlua/|ShiVa "ShiVa Knowledge Base: ShiVa Script Lua"]].
*[[http://www.medium.com/bluemaximas-flashpoint/shiva3d-web-games-what-they-are-and-how-we-saved-them-20c2a2f486ec|Medium "ShiVa3D Web Games: What They Are, and How We Saved The"]], 2020-08.
*[[http://en.wikipedia.org/wiki/ShiVa|EN.Wikipedia "ShiVa"]].
==== Silent Storm ====
*The Silent Storm game engine is not freely available :-(.
*[[http://en.wikipedia.org/wiki/Silent_Storm_engine|EN.Wikipedia "Silent Storm engine"]] by [[http://en.wikipedia.org/wiki/Nival_(company)|EN.Wikipedia "Nival (company)"]].
==== Solar2D ( formerly: Corona SDK ) #mobile ====
*The OpenSource 2D game engine [[http://www.solar2d.com/|Solar2D]] ( formerly: [[http://www.coronalabs.com/|Corona SDK]] ) - Cross platform development tool for mobile & desktop targets.
*[[http://docs.coronalabs.com/|Solar2D Documentation]].
*[[http://docs.coronalabs.com/guide/start/introLua/index.html|Solar2D Documentation "Introduction to Lua"]].
*[[http://en.wikipedia.org/wiki/Solar2D|EN.Wikipedia "Solar2D"]], [[http://de.wikipedia.org/wiki/Solar2D|DE.Wikipedia "Solar2D"]] - "It allows software programmers to build 2D mobile applications for iOS, Android, and Kindle, desktop applications for Windows, Linux and macOS".
==== Solarus ====
*The OpenSource [[http://www.solarus-games.org/|SOLARUS - An ARPG Game Engine]] - "A lightweight, free and open-source game engine for Action-RPGs".
*[[http://www.solarus-games.org/doc/latest/|Solarus quests. Quest maker's reference]].
*[[http://www.solarus-games.org/doc/latest/lua_api.html|Solarus quests. Quest maker's reference "Solarus - Lua API reference"]].
==== Spring RTS ====
=== Spring RTS ===
*The OpenSource game engine [[http://springrts.com/|Spring RTS]].
*[[http://www.springrts.com/wiki/|Spring RTS Wiki]].
*[[http://www.springrts.com/wiki/Lua:Main|Spring RTS Wiki "Lua:Main"]].
*[[http://en.wikipedia.org/wiki/Real-time_strategy|EN.Wikipedia "Real-time strategy"]], [[http://de.wikipedia.org/wiki/Echtzeit-Strategiespiel|DE.Wikipedia "Echtzeit-Strategiespiel"]].
*[[http://en.wikipedia.org/wiki/Spring_Engine|EN.Wikipedia "Spring Engine"]], [[http://de.wikipedia.org/wiki/Spring_(Engine)|DE.Wikipedia "Spring (Engine)"]].
=== Addons ===
*The OpenSource [[http://www.github.com/Tarendai/Shard|Shard "Shard"]] - "A reprogrammable AI framework for the Spring Engine".
*[[http://shard.tomjn.com/|Tom J Nowell "Shard"]].
*[[https://shard.tomjn.com/lua-documentation/|Tom J Nowell "Shard" - "Lua Documentation"]].
==== Stratagus ====
*The OpenSource game engine [[http://www.stratagus.com/|Wargus ( stratagus.com )]].
*[[http://www.stratagus.com/stratagus.html|Wargus ( stratagus.com ) "Stratagus Engine"]].
*[[http://www.github.com/Wargus/Stratagus|GitHub "Wargus/Stratagus"]] - "We have an index of exported Lua functions and the associated documentation, which is of interest if you want to work on the game lua scripts".
*[[http://en.wikipedia.org/wiki/Stratagus|EN.Wikipedia "Stratagus"]], [[http://de.wikipedia.org/wiki/Stratagus|DE.Wikipedia "Stratagus"]].
==== TIC-80 ====
*The OpenSource [[http://www.github.com/nesbox/TIC-80/|GitHub "TIC-80"]] - "A fantasy computer for making, playing and sharing tiny games".
*[[http://www.github.com/nesbox/TIC-80/wiki/tutorials|GitHub "TIC-80" Wiki - "Tutorials"]].
*Expert told me, it is similar to "PICO-8".
*[[http://www.steemit.com/programming/@crypticwyrm/tic-80-learn-to-program-games-using-javascript-or-lua-on-a-fantasy-computer-simulating-old-school-game-programming|steemit "TIC-80: (Learn to) program games using JavaScript or Lua on a fantasy computer simulating old school game programming"]].
==== Urho3D ====
*The OpenSource game engine [[http://urho3d.github.io/|GitHub.io "Urho3D"]] - "Urho3D is a free lightweight, cross-platform 2D and 3D game engine implemented in C++ and released under the MIT license. Greatly inspired by [[http://www.ogre3d.org/|OGRE]] and [[http://www.horde3d.org/|Horde3D]]".
*[[http://urho3d.github.io/documentation/1.6/_lua_script_a_p_i.html|GitHub.io "Urho3D" - "Lua scripting API"]].
===== Some commercial, free and OpenSource Games with Lua as Scripting Language =====
==== Civilisation ====
*[[http://www.civilization.com/|Civilization]].
*[[http://civilization.fandom.com/wiki/Civilization_Wiki:Lua|Fandom Wiki "Civilization" - "Civilization Wiki:Lua"]].
*[[http://www.civfanatics.com/|Civilisation Fanatics Center( CivFanatics )]].
*[[http://forums.civfanatics.com/tags/lua/|Civilisation Fanatics Center "Forums", tagged with "lua"]].
*[[http://www.civforum.de/showthread.php?106646-Lua-Modding|Civilization Webring Forum "Lua Modding"]].
*[[http://www.pcgamesn.com/civilization-6/dll-source-release-modding-community|PCGamesN "Civilization 6 modders are losing interest over its uncertain future"]].
*[[http://en.wikipedia.org/wiki/Civilization_(series)|EN.Wikipedia "Civilization (series)"]], [[http://de.wikipedia.org/wiki/Sid_Meier%E2%80%99s_Civilization|DE.Wikipedia "Sid Meier’s Civilization"]].
*[[http://en.wikipedia.org/wiki/Civilization_(video_game)|EN.Wikipedia "Civilization (video game)"]], [[http://de.wikipedia.org/wiki/Civilization_(Computerspiel)|DE.Wikipedia "Civilization (Computerspiel)"]].
==== Computercraft ====
*The OpenSource [[http://www.computercraft.info/|Computercraft]] - "Aa modification for Minecraft that’s all about computer programming. It allows you to build in-game Computers and Turtles, and write programs for them using the Lua programming language".
*Wiki [[http://www.computercraft.info/wiki/|Computercraft Wiki]].
*[[http://www.computercraft.info/wiki/Category:APIs|Computercraft Wiki "Category:APIs"]].
*Book [[http://www.amazon.de/exec/obidos/ASIN/1710070943/hemmerling-21|Mark A. Morrison: "Coding for Kids: Minecraft & Lua: Beginner's Guide with 127 awesome Activities. An unofficial Minecraft Book (Programming for Children. Computer coding books, Band 1)]], 2019 - "This interesting, educational book with 127 wonderful exercises introduces children to the world of coding in Lua, a programming language used by game developers of, e.g. **Roblox**. The ComputerCraftEdu mod and Minecraft are also used for learning".
==== Dota 2 ====
*[[http://www.dota2.com/play/|Dota 2]] - "Play for free on Steam".
*[[http://store.steampowered.com/app/570/Dota_2/|Steam "Free to Play Games / Dota 2"]].
*[[http://developer.valvesoftware.com/wiki/Dota_2_Workshop_Tools/Scripting/API|Valve Developer Community "Dota 2 Workshop Tools / Scripting / API"]] - "Accessing the DOTA 2 Scripting API from Lua". Outdated.
*[[http://www.moddota.com/|ModDota]] - "An English-speaking community for Dota 2 Custom Game developers".
*[[http://moddota.com/api/|ModDota "API"]] - Lua API.
*[[http://www.yrrep.me/dota/|Dota 2 Addon tutorials]].
*[[http://www.yrrep.me/dota/dota-lua.html|Dota 2 lua scripting]].
*[[http://www.reddit.com/r/Dota2Modding/|Reddit "Dota2Modding"]].
*[[http://www.reddit.com/r/Dota2Modding/comments/2d8z0j/let_me_help_you_with_lua_dota_2_scripting_api/|Reddit "Dota2Modding", Thread "Let me help you with Lua + Dota 2 Scripting API"]].
==== Fable ====
*Fable is a series of commercial action role-playing video games for Xbox, Microsoft Windows, macOS, Xbox 360 and Xbox One platforms.
*[[http://en.wikipedia.org/wiki/Fable_(video_game_series)|EN.Wikipedia "Fable (video game series)"]].
*[[http://www.gdcvault.com/play/1012427/Lua-Scripting-in-Game|GDC Vault "Lua Scripting in Game Production"]].
==== Factorio ====
*The just-commercial [[http://www.factorio.com/|Factorio]] - "A game in which you build and maintain factories". Demo version is available.
*[[http://lua-api.factorio.com/|Factorio API]] ( lua-api.factorio.com ).
*[[http://store.steampowered.com/app/427520/Factorio/|Steam "Factorio"]].
*The OpenSource [[http://plugins.jetbrains.com/plugin/13330-factorio-lua-api-support|JetBrains Plugin "Factorio LUA API Support"]] für IntelliJ IDEA.
==== Garry's Mod ( GMOD ) ====
*[[http://store.steampowered.com/app/4000/Garrys_Mod/|Steam "Garry's Mod"]].
*[[http://www.steamcommunity.com/sharedfiles/filedetails/?id=144938866|Steam Community "Garry's Mod Lua Tutorial"]].
*[[http://wiki.facepunch.com/gmod|Facepunch Wiki "Garry's Mod Wiki"]].
*[[http://wiki.facepunch.com/gmod/#learning|Facepunch Wiki "Garry's Mod Wiki" - "Learning. Read this if you want to start with Lua"]].
*[[http://wiki.facepunch.com/gmod/Beginner_Tutorial_Intro|Facepunch Wiki "Garry's Mod Wiki", Developers - "Coding - Getting Started"]].
*[[http://www.garrysmod.de/|GMod Wiki (DE)]] - "Willkommenim deutschen GMod Wiki".
*[[http://wiki.garrysmod.de/LUA_f%C3%BCr_Beginner_Teil_1|GMod Wiki (DE) "LUA für Beginner Teil 1"]].
*[[http://en.wikipedia.org/wiki/Garry%27s_Mod|EN.Wikipedia "Garry's Mod"]], [[http://de.wikipedia.org/wiki/Garry%27s_Mod|DE.Wikipedia "Garry's Mod"]].
==== Hedgewars ====
*The OpenSource game [[http://www.hedgewars.org/|Hedgewars]].
*[[http://www.hedgewars.org/kb/LuaAPI|Hedgewars "LuaAPI"]] - "The Lua API in Hedgewars allows creating all scripted content in Hedgewars. Lua handles missions, styles and more. If you want to create your own missions, this is the place to start".
*[[http://www.hedgewars.org/kb/LuaGuide|Hedgewars "LuaGuide"]].
==== FiveM - the GTA V Multiplayer Modification ====
*[[http://www.fivem.net/|FiveM - the GTA V multiplayer modification]].
*[[http://docs.fivem.net/docs/|FiveM Docs / Native Reference]].
*[[http://docs.fivem.net/docs/scripting-manual/runtimes/lua/|FiveM Docs / Native Reference "Scripting in Lua"]].
*[[http://docs.fivem.net/docs/scripting-reference/runtimes/lua/client-functions/|FiveM Docs / Native Reference "Client-side functions in Lua"]].
*[[http://docs.fivem.net/docs/scripting-reference/runtimes/lua/server-functions/|FiveM Docs / Native Reference "Server-side functions in Lua"]].
*[[http://cfx.re/|Cfx.re]] ( no "www." ) - " At Cfx.re, we develop tooling enabling enhanced experiences, such as the FiveM and RedM experience platforms for RAGE titles, building atop the Citizen framework. You can find us on the [[http://forum.cfx.re/|Cfx.re forums]] or on [[http://www.matrix.to/#/#main:cfx.re|Matrix]]".
==== Photon ( discontinued, legacy ) ====
*The OpenSource [[http://www.github.com/chipgw/photon-legacy|GitHub "chipgw/photon-legacy"]].
*[[http://www.indiedb.com/games/photon/|Indie DB "Photon"]] - "A simple game where you move along a laser, making your path using mirrors to complete various goals".
*2013-05-10 - "Photon alpha4 released", "adds Lua scripted levels and "targets" basic game mode!".
==== Rising World ====
*The just-commercial [[https://www.rising-world.net/|Rising World]].
*[[http://forum.rising-world.net/board/18-lua-scripting/|Rising World Forum "Lua Scripting. All discussions related to the Lua scripting functionality of Rising World"]].
==== Scrap Mechanic ====
*The just-commercial [[http://www.scrapmechanic.com/|Scrap Mechanic]].
*[[http://www.scrapmechanic.com/api/index.html|Scrap Mechanic "Lua Script API"]].
==== Standing Stone Games LLC: The Lord of the Rings Online ( LoTRO ) ====
*[[http://www.lotro.com/|The Lord of the Rings Online]] ( LoTRO ).
*[[http://www.lotrointerface.com/|LoTROInterface]].
*[[http://www.lotrointerface.com/wiki/|LoTROInterface Wiki]].
*[[http://www.lotrointerface.com/wiki/Action|LoTROInterface Wiki "Action"]].
*[[http://www.lotrointerface.com/downloads/info997-UpdatedLuaDocumentation.html|LoTROInterface Wiki "Updated Lua Documentation"]].
*[[http://www.lotro-wiki.com/index.php/Lua_Scripting|LoTRO Wiki "Lua Scripting"]].
*[[http://www.lotro-wiki.com/index.php/Lua_Plugins|LoTRO Wiki "Lua Plugins"]].
*[[http://www.youtube.com/watch?v=Vb5X03odHv0|YouTube "How-To on Lotro LUA Plugins"]].
*[[http://www.github.com/shorinji/LotroPluginExamples|GitHub "Lotro Plugin Examples"]] - "Coded in the Lua language".
==== StepMania ====
*The OpenSource [[http://www.stepmania.com/|StepMania]].
*[[http://www.github.com/stepmania/|GitHub "StepMania"]].
*[[http://quietly-turning.github.io/Lua-For-SM5/|GitHub.io "Lua for StepMania 5"]].
*[[http://quietly-turning.github.io/Lua-For-SM5/LuaAPI|GitHub.io "Lua for StepMania 5" - "SM5 Lua API"]].
*[[http://www.github.com/jordando/Stepmania-Lua-API|GitHub "Stepmania-Lua-API"]].
*[[http://en.wikipedia.org/wiki/StepMania|EN.Wikipedia "StepMania"]].
==== Tabletopsimulator ====
*The just-commercial [[http://www.tabletopsimulator.com/|Tabletopsimulator]].
*[[http://store.steampowered.com/app/286160/Tabletop_Simulator/|Steam "Tabletopsimulator"]].
*[[http://api.tabletopsimulator.com/|Tabletopsimulator "Tabletop Simulator API"]].
*[[http://www.github.com/Berserk-Games/|GitHub "Berserk-Games"]].
==== TheoTown ====
*The commercial [[http://www.theotown.com/|TheoTown]] - "On Android and iOS we use the freemium model while you can get the full game for a fixed price on Steam".
*[[http://doc.theotown.com/topics/00-intro.md.html|TheoTown Documentation "Lua API"]] - "The TheoTown Lua API for plugins features a wide set of functions for interacting with the game and its players".
==== The Powder Toy ====
*[[http://www.powdertoy.co.uk/|The Powder Toy]].
*[[http://powdertoy.co.uk/Wiki/W/Main_Page.html|The-Powder-Toy Wiki]].
*[[http://www.powdertoy.co.uk/Wiki/W/Lua.html|The-Powder-Toy Wiki "Lua"]].
*[[http://www.github.com/The-Powder-Toy/|GitHub "The-Powder-Toy"]] - "Written in C++ and using SDL, The Powder Toy is a desktop version of the classic 'falling sand' physics sandbox, it simulates air pressure and velocity as well as heat".
*[[http://en.wikipedia.org/wiki/The_Powder_Toy|EN.Wikipedia "The Powder Toy"]].
==== Worldforge ====
*[[http://www.worldforge.org/|Worldforge]] - "The original Open Source MMO project".
*[[http://worldforge.sourceforge.net/|SourceForge "Worldforge"]], [[http://www.sourceforge.net/projects/worldforge/|SourceForge "Worldforge"]].
*[[http://www.worldforge.org/index.php/components/ember/|Worldforge "The Ember client"]] - "We also provide a powerful scripting environment through Lua, further allowing the client to be customized".
*[[http://en.wikipedia.org/wiki/WorldForge|EN.Wikipedia "WorldForge"]].
==== World of Warcraft ====
*[[http://www.worldofwarcraft.com/|World of Warcraft]].
*[[http://wow.gamepedia.com/Lua_functions|Gamepedia "Wowpedia" - "Lua API"]] - "Warcraft" Lua API.
*[[http://developer.valvesoftware.com/wiki/Dota_2_Workshop_Tools/Scripting/API|Valve Developer Community "API"]], [[http://www.moddota.com/api/#!/vscripts|ModDota "Lua API"]].
*[[http://en.wikipedia.org/wiki/World_of_Warcraft|EN.Wikipedia "World of Warcraft"]], [[http://de.wikipedia.org/wiki/World_of_Warcraft|DE.Wikipedia "World of Warcraft"]] - "World of Warcraft is also available as a free Starter Edition, which is free to play for an unlimited amount of time".
===== Forums, Newsgroups =====
*See [[gamedevelopment.html|Game Development]].
{{tag>lua "lua applications" applications "lua gameengine" gameengine game engine "lua scriptlanguage" "lua script language" "lua scriptengine" scriptengine script}}