[hemmerling] Arts and Design

Design Awards

Events

Graphical Design Rules

  1. Amorph vs. geometry.
  2. Details vs. emptyness.
  3. Chaois vs. order.
  4. Dark vs. light → tonal value.
  5. Coluor contrasts.
  6. Edge direction.
  7. Just one determinant focus in an image.
  8. Soft vs. hard → outline.
  9. Order is created by symmetry.
  10. Repetition of elements ( form languages ).
  11. Horizontal vs. vertical.

Design Rules for Data Visualisation

Graphical Character Design Rules ( of Characters for Games... )

  1. Characters should not be defined by its extenions.
    • Counterexample for characters defined by extensions: The Smurfs.
  2. Create “ownerable” design - There is a standard warrior, a senior warrior and finally the boss warrior.

Design Rules for Hardware Products and Facilities

Samsung - 5e

Sustainable Design

Literature

Resources

Forums, Newsgroups


When this document changes ! Site Navigation ( My Business ! My Topics ! Imprint / Contact ! Privacy Policy ! Keyword Index ! ! Google+ Publisher "hemmerling" )

 
en/arts.html.txt · Last modified: 2017/12/11 17:52 (external edit) · []
Recent changes RSS feed Powered by PHP Valid XHTML 1.0 Valid CSS Driven by DokuWiki