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[hemmerling] Computer Games by "Gaijin" 4/5 - WarThunder CDK

Documentation, Videos, Tutorials, Instructions, Wiki

Official Downloads & Informations

Mission Editor

  1. YouTube "War Thunder - CDK: Mission Editor (Part 1)" - Tutorial about the “Dagor Editor” ( “DaEditor3x [DX11]” ).
    • Select “Scene View” mode by clicking on the “Scene View” top menu button.
    • Load a “binary dump file” by “Scene View / Set level binary dump”. You find such files in the WarThunder installation directory ”.\levels\”. Result: You are editing the temporary file ”.\levels\mission_editor_location\mission_editor_location.level.blk”.
    • To change the scene view to another map ( change the map that appears in the editor ): in the menu bar at the top of the editor select “MODES” and then click “SCENE VIEW”. Then in the menu bar at the top select “SCENE VIEW” and click “SET LEVEL BINARY BUMP”. Click the small ”...” button and in the new window double click on the level you want to change the map scene view to and then click “OK”.
    • Project & Mission.
      • Projects.
        • Save the project by the menue item “Project / Save as...”
          • Result: ”.\WarThunderCDK\levels\PPPPPPP/PPPPPPP.level.blk”, with PPPPPPP = project name.
          • You can't save a project twice, with the same name, that way. If you try, instead of overwriting the project, there is the error message “Project already exists in specified location: ./WarThunderCDK/levels/PPPPPPP/PPPPPPP.level.blk”
        • Further saving can be achieved by the menu item “Project / Save project”.
        • Load a project.
          • Preparation: Edit ”.\WarThunderCDK\missioned.cmd” with an editor and delete ”-no_src_assets levels/mission_editor_location/mission_editor_location.level.blk”. This should bring “open project” dialog everytime you start the application.
          • Now you can load a project at start of application.
          • To load another project, you must quit the application and restart.
      • Missions.
        1. New Mission.
        2. Save a mission to the directory ”.\UserMissions”. Either by the menu item “Mission Editor / Save mission as...” or by the button “Save mission as...”.
          • Result: ”.\UserMissions\MMMMMMM.blk”, with MMMMMMM = mission name.
          • To save the project, you may from now on use the menu item “Mission Editor / Save mission (Ctrl+M)” or the button “Save mission (Ctrl+M)” or press CTRL+M.
          • Possible error message “Validation errors. There were problems in mission verification. Please check console for details” :-(.
        3. Load a mission. Either by the menu item “Mission Editor / Load mission...” or by the button “Load mission...”.
        4. Display the mission properties window “Properties”. Either by the button “Properties and Trigger/MissionObj info (Shift+P)” or SHIFT+P.
    • Set the viewport.
      • Menu item “View / 4 quarters”, Button “Viewport layout1/4 (Alt+W CTRL+W)”.
      • Menu item “View / 1 viewport”.
      • SHIFT+P = Perspective.
      • SHIFT+R = Right.
      • SHIFT+L = Left.
      • SHIFT+B = Bottom.
      • SHIFT+T = Top.
      • Button “Fly mode (Spacebar) = Activate free motion camera.
      • Button “Change FOV” = Set Field-of-View, FoV = “90” ( default ).
      • To get to x=0, y=0, z=0 easily is by the menu item “View / Load default layout” :-).
    • 4 modes:
      • Fly mode. The keycodes are optimized for QUERTY layout.
        • SPACE” key = Free motion camera on/off.
        • W ⇔ S = if compass = 360°, Y, Z coordinates, else X,Y,Z coordinates.
        • A ⇔ D = X,Z coordinates.
        • Q ⇔ Z = if compass = 360°, Y, Z coordinates, else X,Y,Z coordinates.
        • C ⇔ E,X = Y coordinate.
        • SHIFT + WS, SHIFT + AD, SHIFT + QZ, SHIFT + CEX ⇒ Fast view movement.
        • SHIFT+P = Perspective.
        • SHIFT+R = Right.
        • SHIFT+L = Left.
        • SHIFT+B = Bottom.
        • SHIFT+T = Top.
      • FPS mode
        • CTRL+SPACE key.
      • TPS mode
        • CTRL+SHIFT+SPACE key.
        • Zoom = MouseWheel.
      • Car mode
        • SHIFT+SPACE key.
    • Screenshots.
      1. “Create screenshot” ⇒ Screenshots saved as ”./WarThunderCDK/de_scrnXXX.jpg”, with XXX = 001, 002,..., bei either:
        • Menu item “Tools / Create screenshot Ctrl+P” or.
        • Button “Create screenshot ( Ctrl+P )” or.
        • CTRL+P.
      2. “Create cube screenshot” ⇒ Screenshots are saved as ”./WarThunderCDK/de_cubeXXX.ddsx” and ”./WarThunderCDK/de_cubeXXX.tga”, with XXX = 001, 002,...
        • Menu item “Tools / Create cube screenshot Ctrl+Shift+P” or.
        • Button “Create cube screenshot ( Ctrl+Shift+P)” or.
        • CTRL+SHIFT+P.
      3. “Create orthogonal screenshot” ⇒ Screenshots are saved as ”./WarThunderCDK/de_ortho(-1000,-1000)-(1000,1000)-XXX.tga”, with XXX = 001, 002,...
        • Menu item “Tools / Create orthogonal screenshot”.
    • Button “Show level statistics”:
      1. Visual geometry faces count.
      2. Environment geometry faces count.
      3. Game collision geometry faces count.
      4. Editor collision geometry faces count.
      5. Approximately textures memory size.
      6. Textures count.
    • Help.
      • The menu item “Help / Editor help” does not load a help file :-(.
      • The menu item “Help / Plugin help” does not load a help file :-(.
      • The menu item “Help / Tutorials” does not load a tutorial file :-(.
      • Button “Navigate” provides the infos in a modal window:
        • Rotate = ALT + MiddleMouseButton.
        • Pan = MiddleMouseButton.
        • Zoom = MouseWheel ⇒ Just in TPS mode.
        • Zoom extents = Z.
        • Free camera = Space.
        • FPS camera = Ctrl+Space.
        • Accellerate = Ctrl SHIFT.
    • Button “Show/hide console” just opens the console window, but a second click on the button doesn't close the console window. Click on the “x” Button of the console window frame to close the console.
    • The effect caused by “Discard textures (show stub tex)” and menu item “View / Discard textures (show stub tex)” can't be revoked. To undo the effect, you must quit the application and reload the binary dump file. Just reloading the binary dump file is not sufficient.

Location Editor

    • It's 100% about the location editor, 0% about the mission editor...
    • There is a user mission, made for test self-created locations, at “Battles / User Missions / User Missions”, featuring by default the location “Wild island”. If I understand right, a location created with the WarThunder location editor, when exported, is moved to “here” by default, so that it can be started right away?!
    • The pilot is flying the reserve airplane F2A-1 Buffalo.
      • In 2014, when the video was shot, the mission was called “Test mission for sample location”.
      • In 2020, the mission is called “Sample location test”, 1938-09-01.

Model Editor

CDK Videos

Non-CDK Mission Editor Videos

WT Infantry Videos

Some strong Arguments not to spend Resources ( = Time ) to build Custom Maps & Custom Missions

Useless Videos

Modeling Tools & CDK Plugins

CDK Plugin for Autodesk 3d Studio Max

CDK Plugin for Blender

  • War Thunder - Official Forum "Need of Plugin for Blender", 2017-10 - “But to date, no one has imported a vehicle through blender. There was a forum post with someone successfully using blender to import a basic model as a structure but the requirements for static objects are much less than importing a working vehicle”.
  • War Thunder - Official Forum "Support for Blender 2.8", 2019-08 - “War Thunder CDK has a plugin for Blender, but this plugin only works with the version from 5 years ago. Exporting from version 2.8 to the ancient version does not work or works but creates crazy errors”.

General

Contents

User Created Missions

Favourite working Third Party Missions :-)

Looks like the Third Party Missions are working properly :-)

These Third Party Missions did not work for me :-(

  1. WarThunder Live MP Mission "Alaska RB" - No AI players, single players can´t start the mission by the error message “Not enough ready players to start the game” :-(.
  2. WarThunder Live MP Mission "By Digedarok" - Error message in the hangar “Select one of the allowed vehicles”.
  3. WarThunder Live MP Mission "Iwo Jima" - “Waiting for data from server”, “Waiting for data about the crew” :-(.
    • Allowed nations ( Japan, Russia ) and accepted vehicles are listed on the website.
    • If there is no accepted vehicle, the game does not load the main menu, by the error message “No available crews to choose” :-(.

Resources

Forums, Newsgroups

Resources

 
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