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# CORE - Temporary files used when publishing & to store some preview data like persistent storage # No need to synchronize **/Temp/ # CORE - Local user settings used to store script breakpoints & hierarchy state (locked/hidden objects) # No need to synchronize **/UserSettings/ # CORE - Screenshots used when publishing & for project thumbnails in the Create tab # Comment out if you want to synchronize screenshots # **/Screenshots/ # CORE - Directory created when migrating from an old storage format # No need to synchronize **/.core_backup/ # LuaRocks # No need to synchronize **/.luarocks/ **/lua_modules/ **/lua.bat **/luarocks.bat # VisualStudio Code # No need to synchronize "launch.json" # Its useful to synchronize "task.json" **/.vscode/launch.json
function FunctionName() end TableName = {} VariableName = "123" _G["FunctionName"] = FunctionName -- Necessary for Lua@Core _G["TableName"] = TableName -- Necessary for Lua@Core _G["VariableName"] = VariableName -- Necessary for Lua@Core print(_G["FunctionName"]) -- "function: 0000021CC1CB9520" print(_G["TableName"]) -- "table: 0000021C925E5540" print(_G["VariableName"]) -- "123".
print(_ENV == _G) -- prints true on Standard Lua, since the default _ENV is set to the global table print(_ENV == _G) -- prints false on Lua@CORE, since _G is modified so it is separate from _ENV.
Overrides { Name: "cs:Enabled:tooltip" String: "To disable the entire system set this to false (unchecked)"
function OnBeginOverlap(trigger, other) if other:IsA("Player") and not trigger.isInteractable then Task.Wait(7) other:TransferToGame(DESTINATION_GAME) end end
if not (io) then print("not running standard Lua") end if (CoreObject) then print("we're likely running Core") end
C:\ProgramData\Manticore Games\Launcher\Core Launcher.exe" -CREATE