Related pages:
# CORE - Temporary files used when publishing & to store some preview data like persistent storage # No need to synchronize **/Temp/ # CORE - Local user settings used to store script breakpoints & hierarchy state (locked/hidden objects) # No need to synchronize **/UserSettings/ # CORE - Screenshots used when publishing & for project thumbnails in the Create tab # Comment out if you want to synchronize screenshots # **/Screenshots/ # CORE - Directory created when migrating from an old storage format # No need to synchronize **/.core_backup/ # LuaRocks # No need to synchronize **/.luarocks/ **/lua_modules/ **/lua.bat **/luarocks.bat # VisualStudio Code # No need to synchronize "launch.json" # Its useful to synchronize "task.json" **/.vscode/launch.json
function FunctionName()
end
TableName = {}
VariableName = "123"
_G["FunctionName"] = FunctionName -- Necessary for Lua@Core
_G["TableName"] = TableName -- Necessary for Lua@Core
_G["VariableName"] = VariableName -- Necessary for Lua@Core
print(_G["FunctionName"]) -- "function: 0000021CC1CB9520"
print(_G["TableName"]) -- "table: 0000021C925E5540"
print(_G["VariableName"]) -- "123".
print(_ENV == _G) -- prints true on Standard Lua, since the default _ENV is set to the global table print(_ENV == _G) -- prints false on Lua@CORE, since _G is modified so it is separate from _ENV.
Overrides {
Name: "cs:Enabled:tooltip"
String: "To disable the entire system set this to false (unchecked)"
function OnBeginOverlap(trigger, other)
if other:IsA("Player") and not trigger.isInteractable then
Task.Wait(7)
other:TransferToGame(DESTINATION_GAME)
end
end
if not (io) then
print("not running standard Lua")
end
if (CoreObject) then
print("we're likely running Core")
end
C:\ProgramData\Manticore Games\Launcher\Core Launcher.exe" -CREATE