Twitter "Crayta, @CraytaGame", 2020 - “Collaborative editing and game sharing is even easier in Crayta now! Players can now copy and paste State Share Beta links of games, while creators can also copy and paste code freely in and out of Crayta.”
“My son is trying to build a 1-on-1 arena shooting match, but we don't seem to be able to log in a second person on a different computer to test it. At least, not without buying another Pro account, or until Family Library goes live”.
“So the only way to test a game you are making is to take out a free trial with Stadia, or to push it live and hope a random stranger plays it”.
“Will there be a feature to allow other players to submit content to the original creator of the game without it being implemented before review by said creator? Like for example, an additional map that could be connected to the original one through a portal, or new behavior codes for NPC creatures?”.
“Due to the instant collaborative nature of Crayta, it would be difficult to implement source control features like that”.
“Luau is a fast, small, safe, gradually typed embeddable scripting language derived from Lua. It is used by Roblox game developers to write game code, as well as by Roblox engineers to implement large parts of the user-facing application code as well as portions of the editor (Roblox Studio) as plugins”.
“Around 2006, Roblox started using Lua 5.1 as a scripting language for games”.
“All of these motivated us to start reshaping Lua 5.1 that we started from into a new, derivative language that we call Luau. Our focus is on making the language more performant and feature-rich, and make it easier to write robust code through a combination of linting and type checking using a gradual type system”.
“Please note that at this time we are not ready to make Luau implementation publicly available in the source form. Right now the only interface to Luau is the Roblox engine (exposed in Roblox game client/server and Roblox Studio)”.
“Lumberyard is free and includes full source. There are no seat fees, subscription fees, or requirements to share revenue. Only pay for the AWS services you choose to use”.
“Stingray is no longer available for purchase. As of November 7, 2018, Autodesk is discontinuing Autodesk Stingray software... You will be able to access Stingray functionality via the Autodesk 3ds Max Interactive feature as part of a 3ds Max subscription”.
“Bitsquid is a discontinued 3D game engine with support for Linux, Windows, PlayStation 4, PlayStation 3, Xbox 360, Android and iOS. It uses the Lua scripting language”.
“Bitsquid was acquired by Autodesk in June 2014... They also rebranded the engine Autodesk Stingray”.
“The Stingray engine however lives on in the re-branded 3DS Max plugin 3DS Max Interactive”.
EN.Wikipedia "Gbanga" - “Whilst Gbanga studio continues to develop games in-house, the playing community itself can also generate interactive content using Gbanga's Puppetmaster API, coded with Lua (programming language)”.
“To run Gideros your computer must support OpenGL 3.0 or better. If your computer does not support OpenGL 3.0 you can still run an older version of Gideros, try Gideros 2014.10 which works with any OpenGL version”.
EN.Wikipedia "Grim Fandango", DE.Wikipedia "Grim Fandango" - “This design decision was due to LucasArts programmer Bret Mogilefsky's interest in the language, and is considered one of the first uses of Lua in gaming applications. The game's success led to the language's use in many other games and applications, including Escape from Monkey Island and Baldur's Gate”, “Die Einführung von GrimE und Lua zur Spielsteuerung wurde zum damaligen Zeitpunkt als ein Grund für den kommerziellen Misserfolg von Grim Fandango angeführt. In gleicher Weise argumentierte man auch 2000 über den vierten Teil der Monkey-Island-Reihe – Flucht von Monkey Island – welcher ebenfalls mit GrimE und Lua programmiert wurde und sich auch zum Flop entwickelte”.
Experts told, that the use of Lua is not visible to the player. So the script language Lua was just used by the game developers, not chance fors scripting by the customers.
Archive.org "Marmalade Tech" ( - 2016-08-16 ) - “Ownership of the Marmalade SDK has been tranferred to GMO, who now have full responsibility for it’s development and distribution. For all enquiries related to the SDK, please contact GMO directly at marmalade.shop/en/”.
Marmalade SDK ( - 2017-09-29 ) - “Broad language support (C++, Objective-C, Lua and HTML5)”.
EN.Wikipedia "Solar2D", DE.Wikipedia "Solar2D" - “It allows software programmers to build 2D mobile applications for iOS, Android, and Kindle, desktop applications for Windows, Linux and macOS”.
GitHub "Wargus/Stratagus" - “We have an index of exported Lua functions and the associated documentation, which is of interest if you want to work on the game lua scripts”.
The OpenSource game engine GitHub.io "Urho3D" - “Urho3D is a free lightweight, cross-platform 2D and 3D game engine implemented in C++ and released under the MIT license. Greatly inspired by OGRE and Horde3D”.
The OpenSource Computercraft - “Aa modification for Minecraft that’s all about computer programming. It allows you to build in-game Computers and Turtles, and write programs for them using the Lua programming language”.
Hedgewars "LuaAPI" - “The Lua API in Hedgewars allows creating all scripted content in Hedgewars. Lua handles missions, styles and more. If you want to create your own missions, this is the place to start”.
Cfx.re ( no “www.” ) - ” At Cfx.re, we develop tooling enabling enhanced experiences, such as the FiveM and RedM experience platforms for RAGE titles, building atop the Citizen framework. You can find us on the Cfx.re forums or on Matrix”.
GitHub "The-Powder-Toy" - “Written in C++ and using SDL, The Powder Toy is a desktop version of the classic 'falling sand' physics sandbox, it simulates air pressure and velocity as well as heat”.