Table of Contents

[hemmerling] Game Engines

Related pages:

Buildbox

Cocos Creator, Cocos2d-x

Delta Engine

The Company

The SDK Platforms

Facebook

Game Platform

Events

Resourcen

Fortnite

Game Engines with Lua as Scripting Language ( Core, Roblox, ... )

Godot Engine

RPG Maker

Sansar

Twine

Unity ( Unity 3D )

Unreal Engine

The Tool

Blueprints Visual Scripting

Resources

3D GameStudio ( formerly: "Game Studio 3D" )

The Tool

Literature

Comparison of the Shareware version of "Gamestudio 3D" ( 1996 ) and the Trial Edition of "3D Gamestudio" ( 2000 )

Shareware version Trial version
Release date 1996-01-30 2000
WED editor conitec WEDS restricted world editor Vers. 2.9 1996 WED demo/trial version 4.3
3D engine runtime conitec ACKNEX virtual game engine V3.302 - NONREGISTERED VERSION A4 engine V4.181
Level editor yes yes
Modell editor no yes
Number of levels 1 unlimited ?
Maximum number of vertics ( walls + things + actors ) per level 1000 unlimited ?
Maximum resolution 320×400 640×480
Colors 256 64K
Light sources ? white
Transparency ? fixed 50%
Particles ? yes
Actors, weapons Sprites Sprites, modells
Maps no yes
FLIC player no no
AVI scene player no no
CD audio support no no
Operating system MSDOS ( protected mode ), DOS box of WIN95/98 WIN95/98, W2K
Sound card support Soundblaster, Adlib, Roland MPU Windows audio devices
( but not Gravis Ultrasound, Microsoft SoundSystem )
2 player mode no yes ( split screen )
Several windows no no
Client/Server mode no no
Controlling of external devices no no
Resource compiler no no
File packer no no
Watermark in frame at runtime no yes
Technical support (by E-Mail) no no
Publication no no
Expiration of the runtime engine never 30 days
Expiration of the runtime engine never some minutes

Resources

Tools and Technologies relevant for Game Development, according to GlobalGameJam 2020

Tools and Technologies relevant for Game Development, according to Accelevents Breakpoint-by-Backtrace 2021

Some other Game Engines

Physical Engines


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